Way of Divination

Orádra is a valuable learning tool. As with all things magic, the nature of Orádra is debated. Orádra magics enable the caster discover answers. The source of these answers depends on type of Orádra spell being that is Channeled or Woven.

“Learning the Answer, Clessid sat in thought. His life, devoted to this moment, was suddenly without focus. He searched within himself but could find no further purpose. Everything looked different now; the rocks at his feet, the low and distant clouds, the halved green moon rising other the valley. They would be waiting for him to return, but he knew now, that he would not.” – Clessid’s Journey, Tolywel

Orádra spells are based upon the principle of “knowledge exchange”. At its most rudimentary level, Orádra is the art of moving information from one place to another. Because of this, Orádra Weavings will not work if a) the answer does not exist, or b) the answer is unknowable based on the type of spell being cast. A spell of the type Orádra-urádis cannot distill information from a book, that task is more appropriate for a Orádra-çīris spell. Likewise, a Orádra-çīris spell cannot distill information from a book, if that information is not contained in the book.

Despite its seemingly inoffensive nature, Orádra is forbidden in some areas. In Æzàlar, where divinations were once used to select victims, case residences, or gain an upper-hand in business affairs, Orádra is forbidden by all except the Pryr Zàlan and authorities. An exception to this law is the allowance of groups such as the Zad’ir Guard to employ Orádra magics to detect the use of similar magics. The Zad’ir are prohibited from using Orádra against the populace in any other form.

There are five subcategories of Orádri magic:

  • Urádis. Orádra-urádis enables the exchange of information between local entities (within the Waking World) or copying knowledge that is available in another’s mind. One disadvantage of Orádra-urádis magics are that they are limited to what is known by local sources. Examples may include: [Detect Lie], [ESP], [Telepathy].
  • Çīris. Orádra-çīris is the distillation of information from inanimate repositories of knowledge (i.e. gleaning information from nearby books, carvings, etc.) One disadvantage of Orádra-çīris magics are that the information gleaned is sometimes out of context depending on the scope of the magics employed. Examples may include: [Decipher Script], [Decrypt Code], [Search Library].
  • Ka Shurt. Orádra-ka shurt increases perception by enhancing, borrowing, or adding additional senses to the recipient. One disadvantage of Orádra-ka shurt is that the target may not have the capacity to interpret information received through the new sense. Advanced magics will translate the information as well as make it available. Examples may include: Yur Yarg’s Eyes of the Invisible, [Clairaudience], [Clairvoyance], [Eyes of the Night], [Sense Life].
  • Vazàllor. Orádra-vazàllor allows for the receipt of truths from natural and supernatural environments (i.e. location of a deer in the woods, swirl in the Ether, approaching storm across the sea). One disadvantage of Orádra-vazàllor is that Mortal recipients often do not comprehend great truths, or do not fathom the scale of answers received. Examples may include: [Find Remains], [Locate Animal], Madkurð’s Eye.
  • Orys. Orádra-orys allows for the receipt of knowledge from Immortal/unworldly sources including divine revelation and prophecy. One disadvantage of Orádra-orys is that the intercession of superior beings should be avoided unless absolutely necessary. Notice of the gods may seem useful initially, but favors are rarely forgotten. Orádra-orys spells sometimes result in an unbalanced answer, based on the entity’s bias. Examples might include: [Augury], [Divination], Vision of Doom.



  • Dweomer of Jor (orádra-vazàllor Pyrádrū)
  • Kazùrul’s Eyes (orádra-ka shurt Visìktrū)
  • Knowledge of Kuriz (orádra-çīris Inkàðura)
  • Madkurð’s Eye (orádra-vazàllor Teréðrū)
  • Mesral’s Enchantment (orádra-ka shurt Pyrádrū)
  • Midreyn’s Reading (endàrtra orádra-urádis Kadàktrū)
  • Moryna’s Eye of Omen (orádra-orys Or Dnùrū)
  • Moryna’s Recall (orádra-orys Or Dnùrū)
  • Nedlin’s Alarm (orádra-urádis krēádra Vorbìdrū soróltrū)
  • Nedlin’s Aura of Alarm (orádra-urádis krēádra Vorbìdrū soróltrū)
  • Sârul’s Eyesigil: Enemies (orádra-ka shurt Kadàktru)
  • Sârul’s Eyesigil: Life (orádra-ka shurt Or Dnùrū)
  • Skyas’s Nol Revem (orádra-vazàllor Noltrū)
  • Yur Yarg’s Eyes of the Invisible (orádra-ka shurt Inkàðura)
  • Zenar’s Looking Glass (orádra-çīris Pyrádrū)
  • Zenar’s Translation (orádra-çīrìs Teréðrū)


  • Borrowed Vision (orádra-ka shurt Kadàktrū)
  • Eyes and Ears (orádra-ka shurt Or Dnùrū)
  • Find Remains (orádra-vazàllor Or Dnùrū)
  • Revealed Remains (orádra-vazàllor Vīsìktrū-etèçra)
  • Vision of Doom (orádra-orys Or Dnùrū)


  • Æmyðar. A popular stone in many areas, æmyðar masks or warps divination magics. Although Æmyðar is not uncommon, it is very rare (and expensive) in its most pure forms. When cut and polished the stone is a deep translucent red, without the reflective properties of sapphire. Æmyðar is most often worked into jewelry, clasps, and weapon pommels. In its purest form the stone offers protection versus Orádra magics. In its more common qualities, the stone offers only moderate protection. In areas where Æmyðar is widely used, Orádra interrogations contain redundant questions.


Nomenclature: Oradra Dekàlic: Orádra (magical way), Orádri (pertaining to), Orádryn (specialist), Orádryr (specialists)