Tressta

Tressta Drynsval, Courtesan of Taldàna, Blessed of Elésea

Tressta Drynsval

Tressta Drynsval

Tressta was introduced in the Town of Genter. Egrod the Ogdar asked the group to help his friend escape from Genter, and return her to the City of Oð. Tressta joined the adventuring band shortly after the death of Kaithah Argentale. She has accompanied them into the Nar Drūden, crossed the Tor’n Evalshat, traversed the length of Ezmir, met with the High Lady of Taldàna, navigated the Sea of Dekàlas, and explored the Land of the Dead. It is not clear where her journey is leading her, but brushes with divinity and Nephet conspire to make the path as difficult as possible.

Tressta (Drynsval, of Taldàna) was a young woman of privileged birth and rearing who worked her way into the cutthroat underworld of Oð. Once a courtesan by profession, the beautiful Taládan temptress has dealt with many of the City’s elite. Operating from Genter, an infamous outlying town, Tressta was employed for a few years before finding a way free by means of the half-wit Ogdar Ēgrod.

Tressta was the youngest daughter of a once well-to-do merchant. Her father was close friends with the local magistrate of Taldàna. His rise in wealth was directly related to the rise of his friends in city politics. The city lost favor with the ruling Lord over disagreements over tributes and such. The city magistrate, to avoid losing face, blamed his decisions on counsels from Tressta’s father. Her father immediately lost most of his business and became the target of vigilantes. Nearly penniless, he arranged marriages for both his beautiful daughters. Elyce, Tressta’s older sister obediently married an old, well-placed widower. Tressta’s marriage to a miserly but important local businessman would have secured her father’s public favor. However, the man was ill-tempered, critical, and self-centered. Tressta refused. Her father threatened to turn her out in the streets for insulting himself, the family, and her husband-to-be. Tressta remained defiant and was turned out. Since that time, Tressta never trusted nobles but was determined to use her looks, graces, and knowledge of their way of life to get what she felt she deserved.

Tressta found passage to Oð in 650 DR, landing at the Dagger Peninsula where she took residence in the Town of Genter.

Basics

Attributes

  • ST (base 10, mod +0, cost 0) 10
  • DX (base 10, mod +5, cost 100) 15
  • IQ (base 10, mod +1, cost 20) 11
  • HT (base 10, mod +3, cost 30) 13

Characteristics

  • HP (base 10, mod +0, cost 0) 10
  • Will (base 11, mod +0, cost 0) 11
  • Per (base 11, mod +2, cost 10) 12
  • FP (base 13, mod +0, cost 0) 13
  • Basic SPD (base 7.0, mod +0, cost 0) 7.0
  • Basic MV (base 7.0, mod +0, cost 0) 7.0
  • Thrust (base –, mod –, cost –) 1d-2
  • Swing (base –, mod –, cost –) 1d

Subtotal: 160 points

Advantages

  • Appearance: Very Beautiful (mod –, cost 16)
  • Arm ST (Right Arm; Insectoid Claw) (mod +2, cost 6)
  • Claws (Talon; Insectoid Claw) (mod –, cost 8)
  • Damage Resistance (Right Arm and Hand; Insectoid Claw) (mod +3, cost 9)†1
  • Flexibility (mod –, cost 5)
  • Unusual Background (Love of Amra) (mod –, cost 15)

BASp291 Traits Gained in Play; no cost
1 BASp46 Damage Resistance; 15 pts (Base, +3) -40% (Partial) = 9 pts

Subtotal: 21 points

Disadvantages

  • Unnatural Features (Insectoid Claw) (mod -3, cost -3)
  • Enemies (Saránði Insurgency)1 (mod 6-, cost -15)
  • Reputation (Oðic Nobility)2 (mod -2, cost -3)
  • Secret (mod –, cost -5)
  • Squeamish (mod –, cost -10)
  • Quirk (Distractive) (mod –, cost -1)
  • Quirk (Must bathe frequently) (mod –, cost -1)
  • Quirk (Scared of moths) (mod –, cost -1)
  • Quirk (Hums when happy) (mod –, cost -1)
  • Quirk (Always “works” on her nails) (mod –, cost -1)

BASp291 Traits Gained in Play; no cost
1 BASp135 Enemies; -30 pts (Large Group) * 50% (Frequency: Quite Rarely) = -15 pts
2 BASp26 Reputation; -10 pts (Reaction -2) * 1/3 (Small Class) = -3 pts

Subtotal: -23 points

Skills

  • Area Knowledge (Taldàna) IQ/A (base 11, mod +0, cost 2) 11
  • Carousing HT/E (base 13, mod +0, cost 1) 13
  • Climbing DX/A (base 15, mod +1, cost 4) 16
  • Connoisseur (Jewelry) IQ/A (base 11, mod +0, cost 2) 11
  • Dancing DX/A (base 15, mod +0, cost 2) 15
  • Diplomacy IQ/H (base 11, mod -1, cost 2) 10
  • Erotic Art DX/A (base 15, mod +1, cost 4) 16
  • Escape DX/H (base 15, mod -1, cost 2) 14
  • Heraldry: Coat of Arms (North Coast) IQ/A (base 11, mod -1, cost 1) 10
  • Knot-Tying DX/E (base 15, mod +0, cost 1) 15
  • Lip Reading Per/A (base 13, mod +0, cost 2) 13
  • Lockpicking IQ/A (base 11, mod +1, cost 4) 12
  • Melee/Fencing Weapons: Rapier DX/A (base 15, mod +1, cost 4) 16
  • Melee/Fencing Weapons: Saber DX/A (base 15, mod +3, cost 12) 18
  • Melee/Swords: Knife DX/E (base 15, mod +2, cost 4) 17
  • Pickpocket DX/H (base 15, mod +1, cost 8) 16
  • Riding DX/A (base 15, mod +0, cost 2) 15
  • Savoir-Faire IQ/E (base 11, mod +0, cost 1) 11
  • Search Per/A (base 13, mod +1, cost 4) 14
  • Sex Appeal HT/A (base 12, mod +0, cost 2) 12
  • Stealth DX/A (base 15, mod +2, cost 8) 17
  • Streetwise IQ/A (base 11, mod +0, cost 2) 11
  • Traps IQ/A (base 11, mod -1, cost 1) 10

BASp291 Traits Gained in Play; no cost

Subtotal: 75 points

Languages

  • Oðic / Late Oðávar (cost 2) 2|0
  • Taládic / Taldàvar (cost 3) 3|3

BASp291 Traits Gained in Play; no cost
BASp24 Language; Spoken/Written (0) None/Illiterate, (1) Broken/Semi-Literacy, (2) Accented/Literacy, (3) Native/Native

Subtotal: 5 points

Magic

Combat

Mêlée

Mêlée

Ranged

Ranged

Defenses

Defenses

Awards

  1. NA (187)
  2. NA (187)
  3. 3+10 (200) HT 2
  4. 2 (202) HT 2
  5. 3 (205) HT 2, Melee/Fencing Weapons: Saber 1
  6. 3 (208) HT 2, Melee/Fencing Weapons: Saber 1
  7. 3 (211) HT 2, Melee/Fencing Weapons: Saber 1
  8. 3 (214) DX 2, Melee/Fencing Weapons: Saber 1
  9. 3 (217) DX 2, Melee/Fencing Weapons: Saber 1
  10. 3 (220) DX 2, Melee/Fencing Weapons: Saber 1
  11. 0 (220)
  12. 3 (223) DX 2, Melee/Fencing Weapons: Saber 1
  13. 4 (227) DX 2, Melee/Fencing Weapons: Saber 1
  14. 3 (230) DX 2, Melee/Fencing Weapons: Saber 1
  15. 2 (232) DX 2, Melee/Fencing Weapons: Saber 1
  16. 3 (235) DX 2, Melee/Fencing Weapons: Saber 1
  17. 2 (237) DX 2
  18. 1 (238) DX 1
  19. 2 (240) DX 1, Knot-Tying 1
  20. 2 (242)
  21. 2 (244)
  22. 5 (249)

Player Bonus: One-time reward for journal keeping

Total Points: 249 earned