Rings

Bejeweled

  • Ring of Grazzad. A ring of surpassing quality but unfinished craftsmanship, this rough gold band is inset with three precious red stones. Two of the stones glow dimly when the ring is “active”, a light difficult to notice except in the darkest quarters. The ring is an excellent example of Ortòri magic-craft and was hard won by Dammon and his companions. Should an owner of the ring die while wearing it, one less stone will glow for the next wearer, as happened when Grazzad was killed. If no stones remain to glow, the ring’s magic is lost. (* lb)
    • Maker: (–?–)
    • Quality: Fine gold (3 red precious stones)
    • Advantages: MAGp67 Deflect +1; MAGp168 Bladeturning, effective skill DX+2
    • Disadvantages: Unknown
  • Ring of Grumbling. A bulky green metal ring. The ring is mounted with two teardrop-shaped red gems that look like narrowed evil eyes. The “eyes” glow when the ring is activated. The ring activates in the presence of Urdar and allows the wearer to understand and speak Urdàric. (* lb)
    • Maker: (–?–)
    • Quality: Unknown metal (2 emi-precious stones)
    • Advantages: Speak Language: Urdàric
    • Disadvantages: Unknown

Metal, Silver

  • Ring of Saðkùm Nurs. The ring is a silver band trimmed with gold. The broad central band is worked into a wreath of silver leaves. The leaves depicted are kulur leaves which are believed to offer protection versus denizens of the the Nether realm. Each crafted leaf contains of the essence of a kulur leaf, harvested from sacred groves within the forests of the Shar in the year 1102 HK. These leaves, transported in ox blood, were brought to the Eldran tower of Ildûn in 1103 HK where they were used to create five rings of protection, which were each gifted to one of the sirkūlī adherents for meritorious achievement. One of these rings was presented to the young Panæði mage named Saðkùm Nurs for his treatises on growing woods with unnatural grains (with arcane patterns). The rings offer limited protection versus physical attacks and against Nether magics. (* lb)
    • Maker: (–?–)
    • Quality: Fine
    • Advantages: MAGp67 Deflect +1
    • Disadvantages: Unknown
  • Ring of the Iron Knights. A silver signet ring engraved with a black crown. The ring should only be worn by members of the Pryór Ðardràm Oð. A Ðard of the Order cannot willingly give (or knowingly take action which would confer “ownership”) the ring to another unless he wishes to confer membership to that person. All others who place the ring on their finger are laden with three curses. They are struck blind. They can only speak of their lies and treachery. The ring cannot be removed until the finger is removed. Anyone in Oð who is wearing a ring and has succumbed to its effects is a proven traitor, and may be lawfully executed by the agents of the Law or Temple without trial.
    • Maker: (–?–)
    • Quality: Fine
    • Advantages: None
    • Disadvantages: None (unless worn unjustly)
  • Ring of Thorns. A decorative silver band engraved with interlaced thorny vines. Inside the band are some strange runes (Wōdic). The band was fashioned in the sixth century DR by a priest of Wōd named Kurmul who lived in the Nar Drūden. The band was fashioned from a prior item (magical axe) that offended the priest and was empowered with the soul of the woodsmen who owned the axe. The runes engraved within the band are a command word used to activate the ring. To use the ring a character must touch an opponent’s wood weapon or equipment with his ring-hand, and speak the command word. Recently, the ring was owned by Mishàra, Defender of Calsàdor. When activated, all wooden items on the target have a chance of erupting into thorny entangling vines. Affected items may be destroyed (or rendered usable). The ring is not unique and typically has limited charges. (* lb)
    • Maker: Kurmul
    • Quality: Fine
    • Advantages: Unknown
    • Disadvantages: Unknown
  • The Spinning Ring. (Ring of Sorceries) Fashioned by Thrakzor the Wanted, the Spinning Ring is an odd but potent magical trinket. A ring with ten segments within a two-banded track, the spinning ring gets its name because it can spin indefinitely on the wearer’s finger. Thrakzor the Wanted created the ring in the Cave of Five Shadows. The spinning ring stores up to ten spells. The casting of spells into the ring must include mention of the wearer’s name. The ring-wearer may only cast spells from the ring that were placed there with her name. Recently (circa 652 DR) the ring was worn by Worron, an Oðic rogue, but was picked-up by Jak of Cænden following Worron’s death. A spell of Magery 0 fills one place, a spell of Magery 1 fills two places, et al. (* lb)
    • Maker: Thrakzor the Wanted
    • Quality: Very Fine blue-silver
    • Advantages: Stores up to 10 spells1,2
    • Disadvantages: Unknown

    1 Enchanter pays full energy cost to imbue, wearer pays half energy cost to cast
    2 Spells must be personalized for wearer

Organic

  • Dreamward. Dreamwards are small woven bands fashioned from zalða roots. Zalða wood has long been associated with Sūdul because the Dream seems to bend around the wood. It is likely that zalða wood would be used for more things in Jædð if not for its scarcity. An ounce of zalða wood is said to be worth more than gold in the Dreamlands. Dreamwards typically offer protection against denizens of the Dream. (* lb)