Grūmun

Woolly Ogres

Ogdàr Grūmun

Ogdàr Grūmun

A large quiet woodland race, the Ogdàr Grūmun do not often venture into the realms of Yrūn. Stoic creatures, the awesome Grūmun do not associate themselves with the worries and occupations of most Mortal Races. Those that are found on society’s fringes often arrive there seeking enlightenment or the secrets of “civilized” philosophies and magics.

Physiology

The Grūmun are impressive creatures standing nearly eight feet in height, with a rounded muscular form. Their bodies are typically covered in long tangled hair which serve as their only clothing and armor.

Psychology

The mighty Grūmun are not normally violent, but are afforded a respect and distance relative to their imposing size.

Though the Grūmun are longer lived than most mortal races, the Eylfāe are quick to point out that Grūmun are not Immortal. When Grūmun die, there is no continued resident spirit as happens with the Eylfāe. Grūmun life is believed to be more similar to that of their Ogdar cousins.

Culture

It is believed the creatures live in the deep forests and mountains, away from the bustle and confusion of the Mortal realms. Their patience and learning are revered by many, who seek them out in these isolated locales for answers and teachings of a scholarly nature. Stories of these quests for knowledge are often accompanied by some bequest of the seeker on behalf of a teacher or Grūmun clan. The exchange of an ancient esoteric tome may grant the seeker some secret or training in an obscure art or science.

The Grūmun have a familiarity and friendship with many Anàhlāe Eylfārehl, often inhabiting overlapping regions.

Grūmun do not make weapons, preferring non-violence. When forced into combat they sometimes use heavy wooden staves or tools decorated with colorful stones, fossils, and shells. These weapons should be treated as clubs, backed by Ogdàri strength.

There are two known types of Grūmun, sages and workers. Sages, known in the Grūgànðic tongue as Torrum, appear to be the leaders of the Grūmun clans and families. Most Torrum are believed to have some measure of magical ability in addition to whatever knowledge or art they practice. Grūmun workers, known as Tanða, are typically farmers, gatherers, and hunters. Grūmun Tanða comprise the majority of known Ogdàri Grūmùn populations. There are no physiologic differences between the Torrum and the Tanða.

Language

The Grūmun language is Grūgànða.

Religion

Religion does not exist among the Grūmun, who instead adhere to a study of philosophy to guide them through life. At the center of Grūmun belief is the study of the eight Kōtrū. These points of life are the basis for Grūmun philosophy, and often are studied and meditated upon at great length. The Kōtrū are tayal (love and compassion), cōdrō (health and strength), nayast (duty and loyalty), ōtèmblō (nature and balance), kēyètry (learning and understanding), urtumb (humbleness), solumn (truth and honesty), and ushōmn (the great secret). Each of the Kōtrū are manifest in a sacred places called Kōtrul. It is the goal of all Grūmun to visit and experience each Kotrul before they die. It is good that the Grūmun are long-lived as the Kōtrul are spread across four continents. For this reason, most that meet Grūmun, encounter pilgrims traveling to or fro.

Magic

Torrum mages typically study an Arcane style of druidic arts.

Characters

Ogdàr Grūmun may be appropriate players characters.

Template

The basic template for Ogdàr Grūmun characters is 95 CPs. This template includes:

Advantages

  • Strength +4 (BASp14) 361
  • Intelligence +3 (BASp15) 60
  • Health +2 (BASp15) 20
  • Size Modifier +1 (BASp19) 0
  • Damage Resistance: Tough Skin +2 (BASp46) 62
  • Magic Resistance: Improved +1 (BASp67) 5
  • Resistant: Common (Sickness) — (BASp80) 15
  • Talent (Ogdàr Grūmun) — (BASp89) 5
  • Perks: Fur — (BASp101) 1

BASp89 Talent (Ogdàr Grūmun); Includes the skills: Area Knowledge (Specific Locale) (BASp176), Diplomacy (BASp187), Expert Skill (BASp193) or Professional Skill (BASp215), Naturalist (BASp211) or Philosophy (BASp213), and Meditation (BASp207)
1 BASp15 Strength; 40 pts (Base) -10% (Size Modifier +1) = 36 pts
2 BASp46 Damage Resistance; 10 pts (Base) -40% (Tough Skin) = 6 pts

Total = 148 CPs

Disadvantages

  • Dexterity -1 (BASp15) -20
  • Appearance: Ugly — (BASp21) -8
  • Odious Racial Habits: Body Odor -2 (BASp22) -10
  • Social Stigma: Monster (Ogdar) — (BASp155) -15

Total = -53 CPs

Options

A selection from the following template options are appropriate.

Advantages

  • Animal Empathy — (BASp40) 10
  • Arm ST +2 (BASp40) 10
  • Fearlessness +3 (BASp55) 6
  • Hard to Kill +1 (BASp58) 2
  • Higher Purpose — (BASp59) 5
  • Intuition — (BASp63) 15
  • Power Investiture 1 (BASp77) 10
  • Spirit Empathy — (BASp88) 10

Disadvantages

  • Ham-Fisted — (BASp138) -5
  • Hunchback — (BASp139) -10
  • Increased Consumption 1 (BASp139) -10

Nomenclature: Ogdar Grumun Dekàlic: Ogdàr Grūmun (subrace), Ogdàri Grūmun (pertaining to), Ogdàryn Grūmun (individual), Ogdàryr Grūmun (people), Grūgànðic (language)