Daga

Daga Grey, Tinkerer of Jaris

Daga was a tinkerer and locksmith that worked with the Derékaln of Oð’s Naryard.

Basics

Attributes

  • ST (base 10, mod -1, cost -10) 9
  • DX (base 10, mod +2, cost 40) 12
  • IQ (base 10, mod +3, cost 60) 13
  • HT (base 10, mod +2, cost 20) 12

Characteristics

  • HP (base 9, mod +0, cost 0) 9
  • Will (base 13, mod +0, cost 0) 13
  • Per (base 13, mod +0, cost 0) 13
  • FP (base 12, mod +0, cost 0) 12
  • Basic SPD (base 6.0, mod +0, cost 0) 6.0
  • Basic MV (base 6.0, mod +0, cost 0) 6.0
  • Thrust (base –, mod –, cost –) 1d-2
  • Swing (base –, mod –, cost –) 1d-1

Subtotal:110 points

Advantages

  • Wealth: Wealthy (Shop)1 (mod –, cost 20)

BASp291 Traits Gained in Play; no cost
1 BASp25 Wealth: Wealthy; Daga’s income is based on his business

Subtotal: 20 points

Disadvantages

  • Appearance: Unattractive (mod –, cost -4)
  • Absent-Mindedness (mod –, cost -15)
  • Bad Sight: Nearsighted (mod –, cost -10)1
  • Cowardice (mod –, cost -10)
  • Quirk (Balding) (mod –, cost -1)
  • Quirk (Constantly shines glass) (mod –, cost -1)
  • Quirk (Very clean) (mod –, cost -1)
  • Quirk (Widower) (mod –, cost -1)
  • Quirk (Pet cat, “Wormy”) (mod –, cost -1)

BASp291 Traits Gained in Play; no cost
1 BASp123 Bad Sight: Nearsighted; -25 (Base) -60% (Mitigator, Eyeglasses) = -10 pts

Subtotal: -44 points

Skills

  • Administration IQ/A (base 13, mod -1, cost 1) 12
  • Area Knowledge (Naryard) IQ/E (base 13, mod +1, cost 2) 14
  • Carousing HT/E (base 12, mod +0, cost 1) 12
  • Climbing DX/A (base 12, mod -1, cost 1) 11
  • Fast Talk IQ/A (base 13, mod +1, cost 4) 14
  • Forgery IQ/H (base 13, mod -2, cost 1) 11
  • Guns: Pistol DX/E (base 12, mod +1, cost 2) 13
  • History IQ/H (base 13, mod -2, cost 1) 11
  • Jeweler IQ/H (base 13, mod -2, cost 1) 11
  • Lockpicking IQ/A (base 13, mod +1, cost 4) 14
  • Mechanic: Machine Type (Gadgets) IQ/A (base 13, mod +1, cost 4) 14
  • Melee/Swords: Knife DX/E (base 12, mod +1, cost 2) 14
  • Merchant IQ/A (base 13, mod -1, cost 1) 12
  • Scrounging Per/E (base 13, mod +0, cost 1) 13
  • Sleight of Hand DX/H (base 12, mod -1, cost 2) 11
  • StealthDX/A (base 12, mod +1, cost 4) 13
  • Streetwise IQ/A (base 13, mod +0, cost 2) 13
  • Swimming HT/E (base 12, mod +1, cost 2) 13
  • Traps IQ/A (base 13, mod -1, cost 1) 11

BASp291 Traits Gained in Play; no cost

Subtotal: 37 points

Languages

  • OðicN / Late Oðávar (cost 2) 3|2

BASp291 Traits Gained in Play; no cost
BASp24 Language; Spoken/Written (0) None/Illiterate, (1) Broken/Semi-Literacy, (2) Accented/Literacy, (3) Native/Native

Subtotal: 2 points

Magic

Combat

Mêlée

Mêlée

BASp274 Fine Weapon (Iron); -1 Breaking

Ranged

Ranged

BASp274 Fine Weapon (Non-Iron); +1 Cutting and Impaling Damage, -1 Breaking
1 BASp271 Recoil; 2
2 BASp270 Strength; -1 penalty due to ST 10 minimum for Pistol
3 BASp226 Thrown Weapon; Defaults to DX-4

Defenses

Defenses

Awards

  1. NA (125)

Total Points: — earned / — spent