Clothier

Clothing

There are an endless variety of clothes found on the World of Teréth End. It would be impossible to list every variation of tunic, gown, or glove. Here are some general clothing categories followed by historical examples1 that might fit within each grouping. The range of costs for each article of clothing reflects a range of craftsmanship. Clothing costs may be further modified by fabric, materials, dyes, and other embellishments.

1 Although examples within a given category may seem misplaced, please understand that the meaning of many article names have changed throughout the history. This list is not meant to be comprehensive or a work of reference.

Feet

  • Boots (e.g., Cothurnes, Stivali): 25-75d
  • Sandals (e.g., Sandals, Slippers): 10-30d
  • Shoes (e.g., Brodequin, Clogs, Pigache, Poulaine): 15-45d

Hands

Head

Legs

  • Hosen (e.g., Chausses): 15-45d
  • Skirt (e.g., Kilt): 32-128d
  • Trousers (e.g., Braes, Breeches, Culot): 24-72d

Shoulders/Neck

Torso

  • Cote (e.g., Caban, Colobium): 40-120d
  • Gown (e.g., Bliaut, Corset, Cote-Hardie, Ganache, Garde-Corps, Houppelande, Kirtle): 25-75d
  • Jacket (e.g., Doublet, Gambeson, Gibbon, Jack, Pourpoint): 30-90d
  • Robe (e.g., Cassock, Epitoga, Huque): 20-60d
  • Shirt (e.g., Branc, Chemise, Smock): 12-36d
  • Surcote (e.g., Surcoat): 20-60d
  • Tabard (e.g., Giornea, Journade): 12-36d
  • Tunic (e.g., Alb, Chainse, Coat of Arms, Courtepy, Gonelle): 24-72d

Waist

  • Baldrick (e.g., Baldrick): 20-60d (leather)
  • Belt: 6-18d (leather)
  • Corset. 15-35d
  • Scabbard (Sword) (e.g., Scabbard). 30-90d (leather)
  • Sheath (Dagger). 5-15d (leather)

Fabric & Materials

Following is a list of the most popular fabrics available in the World of Teréth End. Although this list itemizes fabric costs by the Dekàlan yard, the cost multipliers can also be used to adjust the prices of clothing in the lists above. All prices listed are for natural woven/crafted fabric that are not dyed. Due to the size of primitive looms, prices listed are for widths of 2 Dekàlan feet.

  • Wool, Homespun (e.g., Russet): 3-5d/dy. (x1.0)
  • Wool, Fine (e.g. Serge): 4.5-7.5d/dy. (x1.5)
  • Linen: 6-10d/dy. (x2.0)
  • Fustian1: 7.5-12.5/dy. (x2.5)
  • Leather: 9-15d/dy. (x3)
  • Cotton, Vulmùran: 10.5-17.5d/dy. (x3.5)
  • Cotton, Kirydian (e.g., Buckram): 12-20d/dy. (x4.0)
  • Cotton, Lyrasti (e.g., Buckram): 13.5-22.5d/dy. (x4.5)
  • Leather, Fine: 15-25d/dy. (x5.0)
  • Damask2: 21-35d/dy. (x7.0)
  • Lace: 25.5-42.5d/dy. (x8.5)
  • Silk, Vulmùran3: 37.5-62.5d/dy. (x12.5)
  • Silk, Tassèri3: 45-75d/dy. (x15.0)

Printed fabrics increase the cost multiplier by +0.5 to +2.0 depending on the quality
These fabrics can be woven into velvet. Sumptuary laws restrict the use of velvet to the noble classes (e.g., nobility, Ðardram). Velvet increases the cost multiplier by +3.0
1 A fabric with a cotton weft and linen warp (rf. Fustian)
2 An elaborate fabric with patterns formed by weaving (rf. Damask)
3 Silk is not found in Teréðor, originating instead from southern Tassèrus. It is believed that one of the main reasons for Dekàlan expansion into the continent was to seize control of this silk producing region. Silk is produced by silk spiders (not worms).

Dyes

Dyeing is a craft that is carefully controlled by textile guilds. The dyeing of wool, linen, fustian, cotton, and silk is handled by different craft groups within those guilds. Add the following modifiers (i.e., +0.5) to the fabric & material multiplier to determine the cost of the fabric when purchasing dyed wool and silk. The dyeing of linen, fustian, and cotton require extra steps (e.g., tannin pre-mordanting, alum treatment) and so is more expensive (i.e, increase multiplier by +0.2).

  • Brown (e.g., Walnut Hulls, Bark): 4d/oz (x0.1)
  • Green (e.g., Weld & Woad, Copper Mordant): 4d/oz (x0.1)
  • Yellow (e.g., Weld, Fustic, Saffron): 8d/oz (x0.2)
  • Black (e.g., Indigo & Woad, Iron, Logwood)1: 4.4d/oz (x0.2)
  • White (e.g., Sun bleached): —d/oz (x0.3)
  • Orange (e.g., Red Sandalwood, Safflower, Madder): 5.2d/oz (x0.4)
  • Red (e.g., Madder, Vermilion, Cochineal): 6d/oz (x0.5)
  • Blue (e.g., Woad, Indigo): 8d/oz (x1.0)
  • Purple (e.g., Murex, Indigo): 16d/oz§ (x4.0)

 Sumptuary laws restrict these colors to the upper classes (e.g., merchants, guild leaders)
Sumptuary laws restrict these colors to the noble classes (e.g., nobility, Ðardram) and the priesthood
§ Sumptuary laws restrict these colors to royalty (e.g., High Lords, Kings) and the high priesthood
1 No plant or bugs produce a perfect black dye. Combinations are used to create colors that are close, but most fade to a color other than black.

Embellishments

Add the following modifiers (i.e., +0.5) to the fabric & material multiplier to determine the cost of the embellished clothing. Example: A piece of clothing made from blue Vulmùran Cotton with silver embroidery might have a base cost of 15d + x3.5 (fabric) + x2.25 (dye) + x4.0 (embellishment) = 15 x 9.75 = 146.25d. That would cover the costs for a fine piece of clothing worthy of a Ðard or noble.

  • Dagged (e.g., Scalloped): (x0.25)
  • Trimming, Cord Braiding: (x0.5)
  • Trimming, Lace: (x1.0)
  • Trimming, Fur, Low (e.g., Cat, Squirrel): (x1.5)
  • Trimming, Fur, Upper (e.g., Beaver, Fox, Rabbit): (x2.0)
  • Trimming, Embroidery: (x2.0)
  • Trimming, Fur, Noble (e.g., Mink, Sable, Seal): (x3.0)
  • Trimming, Embroidery, Silk: (x3.0)
  • Trimming, Embroidery, Silver: (x4.0)
  • Trimming, Fur, Royal (e.g., Ermine): (x5.0)§
  • Trimming, Embroidery, Gold: (x6.0)§

Sumptuary laws restrict these materials to the upper classes (e.g., merchants, guild leaders)
Sumptuary laws restrict these materials to the noble classes (e.g., nobility, Ðardram) and the priesthood
§ Sumptuary laws restrict these materials to royalty (e.g., High Lords, Kings) and the high priesthood

Tools

The following tools are useful to clothiers, websters, et al. Although most of these supplies are made by other crafters, they are typically only available through specialized channels.

  • Frame, Embroidery: 3-18d
  • Bobbin, Lace: 1,1/2-4,1/2d ea.
  • Bobbin, Whipcord: 3-9d ea.
  • Loom, Card-Weaving: 6,1/2-19,1/2d
  • Loom, Inkle: 5-15d
  • Loom, Sprang: 15-45d
  • Loom, Warp-Weighted: 32,1/2-97,1/2d
  • Lucet: 2-6d
  • Needle Case: 1-3d
  • Needle, Knitting: 1/8-3/8d
  • Needle, Sewing: 1/4-3/4d
  • Sewing Shears: 6-18d
  • Spindle, Distaff: 3,1/2-10,1/2d
  • Spindle, Drop: 1,1/2-4,1/2d
  • Thread (100dy): 1/2-1,1/2d
  • Thread, Silk (100dy): 6,1/2-19,1/2d
  • Thread, Silver (100dy): 26-78d
  • Thread, Gold (100dy): 40-120d