Nōyn Dag

The Graven City

The largest city of Ælyri-Ildûn, Nōyn Dag is the ancestral home of the Tirwyn horse clan which rode south to meet Savàrin during the first Dekàli invasion almost 1900 years ago. Walking through the streets of the northern capital, one is reminded of the city’s long history and the underlying magics which inhabit every stone and alleyway. Sitting on the edge of Læréna’s Bay, Nōyn Dag is a bustling port, attracting merchant ships from Acèntyra, the Illyri Peninsula, the Old Kingdoms, and the Tahrya Anahl. One of the more remarkable features of this city are the extensive carvings and sculptures which adorn every wall, door, and building. Many have tried to explain the ubiquitous carvings by proposing that the city was invaded by an army of deranged sculptors. Many of the carvings are so intricate, that it is hard to distinguish architectural function from form.

Wards

Landmarks

  • Ēyn Tirwyn. The great castle of Tirewyr rises from within the city. The castle was used by regional Dekàli lords for many centuries. It was built atop the ruins of a prior fortress that was used by the clan chieftain of the Tirwyn. Today the castle serves as the seat of the Tirwyn King and semi-annual meeting place for the Ēōyn Heptarchy.
  • The Great Mōlœrym Bridge. A great stone bridge that spans the Shyl Mōlœrym, connecting the City of Nōyn Dag with northern Tiréwyr. A regional marvel of engineering, the bridge consists of a dozen arches. Each end of the bridge is flanked by larger-than-life statues of Spirit Riders and Spirit Horses. Bronze plaques portraying the images of past Dekàli rulers have long since been removed.
  • Œsghnyrehn Stables. The horses of Ælyra are among the most prized steeds in all the world. People wishing to buy these horses may do so here. The stables are only permitted to sell mares and geldings. This prevents the breeding of true Ælyri stock elsewhere.
  • Tower of Tæl. A tall tower that rises above the rooftops of the city. The tower has no visible means of entry and is thought to be long abandoned. The tower is believed to have been erected by one of the city’s founders and may serve as a mausoleum for the founder’s family.
  • Tunnels of Nōyn Dag. There three layers of tunnels beneath the city. The first layer are the freight tunnels, an elaborate network of cramped passages that smell of farm animals. The freight wagons are pulled by teams of donkeys led by Gnor Dul teamsters. The Gnor make a decent living. They are strong and durable workers with an uncanny ability to keep the tunnels free of Feyri. The second layer contains the aqueducts. The third layer contains the sewers.

Groups

  • The Fivèndam League
  • The Hands of Tæl. A thieves’ guild that operates out of the city’s network of tunnels and the “abandoned” Tower of Tæl.