Zildara

Zildara of Zalan, Rogue Priestess of Kændal

Zildara was introduced as a gibbeted prisoner in the City of Boronon.

Basics

Attributes

  • ST (base 10, mod +2, cost 20) 12
  • DX (base 10, mod +3, cost 60) 13
  • IQ (base 10, mod +2, cost 40) 12
  • HT (base 10, mod +0, cost 0) 10

Characteristics

  • HP (base 12, mod +0, cost 0) 12
  • Will (base 12, mod +1, cost 5) 13
  • Per (base 12, mod +3, cost 15) 15
  • FP (base 10, mod +0, cost 0) 10
  • Basic SPD (base 5.75, mod +0.25, cost 5) 6.0
  • Basic MV (base 6.0, mod +0, cost 0) 6.0
  • Thrust (base –, mod –, cost –) 1d-1
  • Swing (base –, mod –, cost –) 1d+2

Subtotal: 145 points

Advantages

  • Power Investiture (mod –, cost 10)
  • Luck (Active) (mod –, cost 9)

BASp291 Traits Gained in Play; no cost

Subtotal: 19 points

Disadvantages

  • Enemy: Unknown (mod Rare, cost -17)
  • Light Sleeper (mod –, cost -5)
  • Nightmares (mod –, cost -5)
  • Quirk (Broadminded) (mod –, cost -1)
  • Quirk (Distinctive Features: tattoos) (mod –, cost -1)
  • Quirk (Obsession) (mod –, cost -1)
  • Quirk (TBD) (mod –, cost -1)
  • Quirk (TBD) (mod –, cost -1)

BASp291 Traits Gained in Play; no cost

Subtotal: -32 points

Skills

  • Climbing DX/A (base 13, mod -1, cost 1) 12
  • Escape DX/H (base 13, mod -2, cost 1) 11
  • Fast Talk IQ/A (base 12, mod +0, cost 2) 12
  • Gambling IQ/A (base 12, mod +0, cost 2) 12
  • Melee/Swords: Shortsword DX/A (base 13, mod +0, cost 2) 13
  • Religious Ritual IQ/H (base 12, mod -1, cost 2) 11
  • Sleight of Hand DX/H (base 13, mod +1, cost 8) 14
  • Stealth DX/A (base 13, mod +0, cost 2) 13
  • Streetwise IQ/A (base 12, mod +2, cost 8) 14
  • Theology (Dekàlan) IQ/H (base 12, mod +0, cost 4) 12

BASp291 Traits Gained in Play; no cost

Subtotal: 32 points

Languages

  • Oðic / Late Oðávar (cost 1) 1|0
  • KændàlicN / Kændàvar (cost 2) 3|2
  • Taládic / Taldàvar (cost 3) 2|1
  • Tradespeak / Early Æzávar (cost 5) 3|2

BASp291 Traits Gained in Play; no cost
BASp24 Language; Spoken/Written (0) None/Illiterate, (1) Broken/Semi-Literacy, (2) Accented/Literacy, (3) Native/Native

Subtotal: 11 points

Magic

Spells

  • Alter Visage (MAGp41) IQ/H (base 13, mod -2, cost 1) 11
  • Grace (MAGp37) IQ/H (base 13, mod -2, cost 1) 11
  • Hide (MAGp89) IQ/H (base 13, mod -1, cost 2) 12
  • Minor Healing (MAGp91) IQ/H (base 13, mod -1, cost 3) 12
  • Purify Water (MAGp184 IQ/H (base 13, mod -2, cost 1) 11
  • Recovery Energy (MAGp89) IQ/H (base 13, mod +0, cost 4) 13
  • Seek Food (MAGp77) IQ/H (base 13, mod -2, cost 1) 11
  • Sense Foes (MAGp44) IQ/H (base 13, mod -1, cost 2) 12
  • Vigor (MAGp37) IQ/H (base 13, mod -2, cost 1) 11

Subtotal: 16 points

Combat

Mêlée

Mêlée

BASp274 Fine Weapon (Non-Iron); +1 Cutting and Impaling Damage, -1 Breaking
1 MAGp65 Accuracy +1 Effective attack skill (not Parry)

Ranged

Defenses

Defenses

Awards

  1. NA (187)
  2. NA (187)
  3. 3+1 (191) Dexterity 2, Melee/Swords: Shortsword 1
  4. 3+1 (192) Dexterity 1
  5. 3+1 (193) Dexterity 1
  6. 3+1 (196) Dexterity 2, Minor Healing 1
  7. 3+1 (198) Dexterity 2
  8. 3+1 (199) Dexterity 1
  9. 3+1 (201) Dexterity 2 (last bonus)
  10. 2 (203) Dexterity 2
  11. 0 (203)
  12. 2 (205) Dexterity 2
  13. 2 (207) Dexterity 2

Parity Bonus: Threshold = 200 CPs

Total Points: 207 earned / 191 spent