Dk-Dy

Foreword

Durzyn stepped unsteadily from the ship plank into a crowd of workers. Patiently, he waited for the wharf men to pass before testing his legs again. As he grew closer, one of the men welcomed him to Pelgirdor. He offered suitable pleasantries in his best Viríllian, nodding to each man in turn based upon the hue of his collar. The priests of the East were very particular about orders of deference. The eldest man smiled, “Our Western friends remember the Old Ways, that is good to see.” Durzyn bowed his head again and allowed the group to lead him from the docks toward a nearby inn. Inside, he was led to a back room where an older woman sat with a tome beneath her folded hands. “Welcome to Pelgirdor,” she said. Durzyn thanked her and was seated. “I should not need to tell you,” she continued, “of the great risk we have taken to offer this to your Temple.” Durzyn explained that he understood and that Oryroð was prepared to make the risk worthwhile. Reaching into his coat he withdrew a small pouch and set it in the table’s center. “The Orm you require, plus a little extra to ensure future business.” The woman smiled, her face cracking into a hundred wrinkles. Pushing the book across the table, Durzyn saw for the first time that the Librarians had sent him to retrieve a volume that included all entries from Dk through Dy.

Pronunciation Key: DE (hard d = demon, diadem), D (soft d = down, drape)

Definitions

  • Dkran, Tylus (TI luhs DEH kraen); OOð. Man appearing on wanted posters through the City of Oð in Eren of 652 DR. He was described as a short, brutish man with dark hair, broken teeth, and bad breath. The Merchants’ Guild is offering a 300 Aurad reward for his capture.
  • dnur (DUH nuhr); OOð. The dead; specifically the undead or roaming-dead (probably a variation of Drāūn).
  • Dnur Fen (DUH nuhr fehn); 1. OOð. [Marsh of the Dead] There are old accounts of an ancient graveyard along the coast to the north of the City of Oð, though no one has found its exact location. Some believe that they were swallowed by the swamp, but since it is difficult to give an age to the marsh, they remain no more than tales; 2. Swamp existing to the north of Oð, along the Goblin Coast.City of Oð
  • Dnuru (DHNUR oo); Dek. (rf. Dnuru)
  • Doçmal (DOHCH mael); OOð. One of three High Crafters of the Kyrm Oryroð. Doçmal is a well-muscled man who wears charred leather with a high leather cap. Dark skinned, he has a bright white smile with a full-set of strong teeth. Like many priests of Roð, Doçmal is a skilled smith and works from dawn till dusk at his forge in the lower temple. At night he can be found at taverns along the Temple Square drinking Ōéle ale.
  • Dogsbutt; Trade. Member of the Thieves Tales (rf. Dogsbutt).
  • Dolono (do LOHN o); OJæd. Member of the Jædðàri Tales (rf. Dolono).
  • Dolor (DO lohr); Oð. A depressed neighborhood to the west of the City of Oð, bordering the Run Dul.
  • dolrum (DOHL ruhm); Dek. A megalithic stone tomb or memorial common to the island of Aylyra, used by the Ēōyn as a community, market, and religious centers.
  • Dolrum Dayr (DOHL ruhm DA-ehr); Dek. Large dolrum where Ummoni forces exterminated a large Ēōyn community during the second invasion of Aylyra. The town of Dayr was never found and today only exists in Ildûni legend as the last stronghold of the Ēōyn.
  • Doran (DOHR aen); Oð. A woman thief and member of the Derékaln, loaned to Ferret for his operation in Cænden. Doran was skewered to death by Alcèrra Nàdrelan in the Fiery Wench Tavern during the Cænden Massacre.
  • Dorcher (DOHR chehr); OOð. One of three robbers that ambushed, robbed, and bludgeoned Dammon Shroudson in the Naryard on 12 Tolth 652.
  • Dori Loth (DOHR e lohth); Murd. Considered by many to be the most ancient of dwellings built by the Dwürden of Lyrast.
  • Doro (DOHR o); Unkn. Name given Path upon his induction into the [Lyrasti heirarchy] of gods.
  • Dorom the Elder (DOHR ohm); Dek. An ancient Roðite priest who wrote histories of (rf. Skoru Dyazan) and is credited with the compilation of the first Dwürden-Dekàlic scroll of translation.
  • Dorontir (dohr OHN tihr); Unkn. High temple of Doro at Marádū.
  • D’Palor, Skorn (skohrn deh PAEL ohr); OOð. Knight Commander of the Ordon Ritor Oð.
  • DR; Dek. (rf. Dekàlan Reckoning)
  • dra (drah); Dek. A hall or meeting place.
  • Drakrach (DRAHK rahch) /’dɹɑk.ɹɑtʃ/; Ogd. (rf. Drakrach)
  • Dradàdgen, Ibin (IHB ihn drah DAD gehn); Dek. A quiet and curious northern Guildmaster for the Mourners’ Guild.
  • draga (DRAH gah); Dek. The Form of magic as defined by Draga Orkid (rf. dragàlim).
  • dragahem (drah GAH hehm); Dek. A magical hall or tower; a meeting place.
  • Draga Orkid (DRAH gah OHR kihd); Dek. The traditional Dekàlan tree of magic; a mystical diagram that outlines the “natural” relationships between Forms and Ways. (rf. Dragàlim)
  • dragàlim (drah GAH lihm); Dek. (rf. Dragàlim)
  • Dragar’Na Tom (DRAH gahr NAH tohm); 1. Dek. Throne of Dragons; 2. Ancient high throne of the Dekàli Empire, from where all city-states were ruled. Legendary chair from where the High King could communicate with each of his High Lords.
  • Dragonspeaker; Trade. (rf. dragul-lorgrun)
  • Dragul (DRAH guhl); Dek. (rf. Dragul)
  • Dragul-lorgra (DRAH guhl LOHR grah); Dek. The Dragon tongue.
  • Dragul-lorgrun (DRAH guhl LOHR grun); 1. Dek. [Dragonspeaker] A person, often a wizard, who is adapted by means of arcane chirurgery for dragon-speak. This is usually accomplished by grafting split drake tongues into the speaker’s mouth; 2. An adviser or ambassador to a Dekàlan High Lord who acts as a messenger to one of the great Dragul.
  • dragum (DRAH guhm); Dek. The Way of magic (rf. Dragàlim).
  • Dramàdis (DRAE mae dihs); Dek. Zodiacal starsign for the cursed Sword of Irul. A blade of great antiquity believed to be bathed in the Blood of the Countless. Iruleun priests tell that the blade is unable to take life and so instead creates hordes of the undying Headless in its bloody wake. It is also said that the blade requires no wielder, and is sent into battle “unmanned”.
  • Drannak, Talad (TAEL ahd DRAHN nahk); 1. OOð. One of eight priests that parted the Kyuráda Vor; 2. An original Red Scribe.
  • Dras of Caleth (draes); Oðári Tales. OOð. An Oðic wizard who wore peasant rags, a tall cap, and walked with with the aid of a long bent walking stick. His broken teeth glowed muted gray between wide gaps in his smile. His right leg was yellow and resembled dried-fruit. He was apprenticed to the wizard Natan, who removed a femur from Dras, hollowed it, and inserted an ancient and powerful scroll into the young man’s leg. The bone died and despite magic healing it withered. Dras did not know why his leg was crippled. (rf. Dras of Caleth)
  • Drāūn (drahwn); Dek. (rf. Drāūn)
  • Dreaming Ring; 1. Trade. Enchanted region of disorienting mists that surrounded Jædð and prevented those unfaithful to Sūdul from approaching and finding the city. Rumors tell of ships that entered the Ring unwelcomed finding themselves months later in distant seas across the world; 2. A minority claim the Dreaming Ring is the creation of Kadarra.
  • Dreamlands; Trade. Dangerous jungle region surrounding Jædð that is notorious for its hallucinogenic flower blooms and roaming Zrū armies. The land is considered holy to followers of Sūdul.
  • Dreg (drehg); OOð. A fat, thick-bearded Ōéle, Dreg is one of the wealthier people that live near the City of Oð. Dreg is considered the finest brewer in the City of Oð. A prominent member of the Merchants’ Guild, he enjoys great influence and popularity. His printed likeness (with a small anvil) appears on most kegs and bottles that he sells. His generosity toward Kyrm Oryroð has led to a popular movement among the Crafters to incorporate Dreg’s Ale into Roðite ceremonies, instead of the traditional black wine.
  • Dreg’s Brewery (drehg); OOð. A town to the southwest of the City of Oð along the Run Dul, home to a community of Ōéle and several breweries and drinking halls. Dreg’s Brewery was rebuilt in 648 DR following an explosion that also killed Dreg’s grandfather in 627 DR. The cause of the explosion has never been settled to Dreg’s satisfaction, though friends in the Temple have tried to persuade him to drop all plans for investigation (rf. Order of Iron Death).
  • Drem, Norod (NOHR ohd drehm); OOð. A quiet, loner of a man, Norod did not dislike strangers but preferred the tranquility of the Northwoods. Norod was a tall man with small darting eyes. Among his many skills, Norod was a good storyteller, lumberjack, and carpenter. The Goblin Queen bought his unique services to make some seige equipment for her army of Ugly Folk, which he did before returning to his hermitage in 653 DR.
  • Drent (drehnt); OOð. One of a group of Yrūn plunderers Adāe observed arriving at Sullet’s Mill during the Goblin Invasion of Eren 652. Drent has applied to the Derékaln on multiple occasions but has never been accepted.
  • dresðar (DREHS thahr); Dek. [Winter-Dead] Those that have died during the winter months that are removed from the cycles of re-birth (rf. Esthar). This may be based in part on an old bard’s song that describes a mountain night so cold that people’s souls froze and could not be moved by death’s ghostly hands.
  • The Drowning Goblin; Trade. A tavern of Dreg’s Brewery. A plaque above the door portrayed a goblin’s feet sticking out the top of a keg.
  • drūden (DRU dehn); Dek. A large forest or wood.
  • Drūg (drug); OOð. One of two agents who zealously believed Dammon Shroudson was the answer to their group’s problems; though neither ever revealed which group they were affiliated with (rf. Mot).
  • Drū’Irigrim (dru IHR ih GRIHM); Dek. (rf. Dru Irígrim)
  • Drūn Ilar (drun IHL ahr); Dek. A sirkūla devoted to the study of water and sea magics and the power of multiple caster rituals. The symbol of the House is a turning “whole” or skeletal fish, though the significance of one over the other is unclear. (rf. Drūn Ilar)
  • Drûl Neylfèrahl (druhl NEHL vehr ael); Eyl. (rf. Drûl Neylfèrahl)
  • Druun (drun); Eyl. Coll. (rf. Dirēagôl)
  • Drûr (druhr); 1. Dek. Ninth month of the Dekàlan calendar; 2. The last month of autumn.
  • Drynsval, Tomach (TO mahch DRIHNS val); OTal. Father of Tressta Drynsval, who tried to arrange her marriage to save the family fortunes. Following his daughter’s flight to the City of Oð, a desperate Tomach became deeply involved in treasonous dealings with Saranði businessmen (rf. Sered Dassur) seeking contacts in Taldàna.
  • Drynsval, Tressta (TREHS tah DRIHNS val); OTal. Member of the Oðári Tales (rf. Tressta).
  • Duath (DU ahth); 1. Fey. A small god of Jædð; 2. God of the Feyr. Duath appears as a composite figure that is half Yrūn and half Feyri. Such depictions are sometimes mistaken for Werrid. Most Fær chose to follow the religion of their community rather than their “race”. Some believe Duath to be a guardian spirit given to the Fær by their Odárad kin.
  • DuCarras, Evun (EV uhn du KAER rahs); OOð. Guildmaster of the City of Oð‘s Kyard Mourners’ Guild.
  • Duínu (DU ih nu); Dui. Mysterious incorporeal race of Leðúrēa.
  • dul (duhl) or (dool); Dek. Deep.
  • Dulris (DUHL rihs); OOð. A set of honeycombed hills near Dreg’s Brewery that are populated by Oddfriends.
  • Dulroch, Tomorrad (to MOHR ahd DUHL rohk); Fal. A folk hero of the Dwürden Fal who hunted the countrysides for Grū with a pack of wolves and a flaming sword.
  • Dul’Teth (DUHL tehth); Unkn. One of two “honorable” mercenaries that Dammon Shroudson and Jak the Red met at the Stone Butterfly (rf. Tramask).
  • dun (duhn); OJæd. An island.
  • Dūn Ngur (duhn NUH guhr); OJæd. [Isle of the Ngur] A drifting island within Leðúrēa where Ōbèryl lived and composed for a time; more recently the home of the abandoned Ilsôryl of Darshyrael and the Slave. Since the arrival of Ōbèryl at Dūn Ngur, the island’s indigenous population have divided into the meek Listeners and the predatory Wretched.
  • Dunun (DU nuhn); OOð. Member of Stard te Caris’s militia.
  • Dûntru (DU-uhn TRU); Dek. Holy night for priests of Drāūn, falling on the 13th of every month. The night before Wōd’s new phase.
  • Duplunè (du PLU neh); Pald. Paldàri composer who was invited to orchestrate a series of his works in Dirimor following the Dekàlan occupation.
  • Durûn’s Wall (DUHR un); Dek. 7th cent. HK fortification built to connect borderland keeps across the Northwoods region following the Eylfāe-Oðàri War.
  • Dûl Karradrad (DUL KAER rah draed); Dek. An ancient burial mound to the north of the City of Oð.
  • Dûndar (DUN dahr); Oð. Drayman killed by Clad Burnut at Temple Gate on 3 Lanal 652.
  • Duvell (DU vehl); Oð. A pauper kingdom within the City of Oð‘s Southswall.
  • dweme (dwehm); OJæd. A Jædðàri establishment that serves alcoholic drinks and other drugs to its patrons. People that over-frequent dwemes are called dwemers.
  • dwemer (DWEHM her); OJæd. People who over-indulge at dwemes. Dwemers are typically down-on-their-luck outcasts who quickly waste away and are never seen again.
  • Dwürden (DWUHR dehn); (rf. Dwürden)
  • Dwürden Fal (DWUHR dehn fael); (rf. Dwürden Fal)
  • Dwürden Flog (DWUHR dehn flohg); 1. Dwür. Any member of the Dwürden sub-race; 2. A Dwürden sub-race believed to live in or around volcanic areas.
  • Dwürden Mor (DWUHR dehn mohr); 1. Dwür. Any member of the Dwürden sub-race; 2. A Dwürden sub-race distinguishable as stout and heavy, with tan skin and brown to grey hair. The Dwürden Mor commonly live in mountainous surface areas.
  • Dwürden Nar (DWUHR dehn nahr); 1. Dwür. Any member of the Dwürden sub-race; 2. An evil Dwürden sub-race distinguishable as below-average height, with pale skin and white eyes. Dwürden Nar are accustomed to the deepest underground environs.
  • Dwürden Skral (DWUHR dehn skrahl); 1. Dwür. Any member of the Dwürden sub-race; 2. A Dwürden sub-race distinguishable as below-average height, with grey-white skin and white hair. Dwürden Skral are accustomed to and rarely leave the underground. Most have an innate ability to blend with their natural surroundings.
  • Dwur (dwuhr); Kæn. (248-319 DR) An old Kændàlan transmuter best known for his research in wards and seals.
  • Dwürnmor (DWUHRN mohr); 1. Dwür. Language of the Dwürden Mor; 2. Common language of the Dwürden.
  • Dylokur, Idna (IHD nah di LO kuhr); Skw. Dwürden found beneath the Old Gatehouse.