Na-Ny

Foreword

He screamed words in a language no-one knew, if indeed it was a language at all. When they caught up with him he had collapsed, weeping at the feet of a scribe who tried to calm him, but there was little to be done. As the librarians hauled the whimpering man to his feet, a third returned to his niche to carefully close and return the Nethertome he had requested. When she arrived at his carrel however, the Nethertome of Jzar the Mad was missing. The only book at his desk was a volume that included all entries from Na through Ny.

Pronunciation Key: N (soft n = nay, never)

Definitions

  • Nafth, Zuradun; Murd. Dwürden encountered beneath the Old Gatehouse.
  • najhaladh; Eyl. Eylfāe disconnection from the Skein and their environment.
  • Nakkor, Desharrala; OOð. Priest of the Minons of Danok who was performing sacrifices in a large metal bowl on Ōddon Dam before being interrupted by Jak the Red and his Ogdar escort, Ogor and Ortod.
  • Na Drakan; OOð. Once a wealthy and influential family of the City of Oð.
  • Nadrelan, Alcèrra; OIld. (rf. Alcèrra Nàdrelan)
  • Nadrronar, Can Dalam; OOð. Dalam Roðite priest who addressed group at the Kyrm Oryroð, and asked them to check on the developments at Ironhold.
  • nalelehral; Eyl. A waking dream-state employed by the Eylfāe to organize their thoughts, memories, and divine their destiny.
  • Nalthazam; Dirg. (rf. City of Nalthazam)
  • Nambe; 1. Unkn. A precious blue and violet stone that is found at the bottom of rivers throughout the Dreamlands; 2. Stone has religious importance to natives of the region who believe them to be tears of a sky goddess.
  • Namcorn, Serad; OOð. (612-637 DR) An Oðic poet whose works are typically depressing and gloomy, but contain underlying hope. Many of his poems were observations of the City and its people.
  • Nammuncreft, Rengr; Murd. Dwürden encountered beneath the Old Gatehouse.
  • Nantak; 1. Dek. Ancient coastal community along Argud’s Sound the exact location of which today is unknown; 2. Home mentioned in the legend of Argud the fisherman.
  • nar; 1. Dek. North.; 2. Murd. Dark, deep.
  • naral; Tirg. Mystics; spellcasters.
  • Nardrak; Murd. Clan of the Dwürden Mor.
  • Nar Drūden (NAHR dru DEHN); Dek. (rf. Nar Drūden)
  • Narla of Morofel; OKæn. A witch that lived on the outskirts of Kændal in the 4th century DR. She was most (in)famous for her wide and colorful collection of strange amphibians. (rf. Narla of Morofel)
  • Narhaven; 1. Oð. A neighborhood in the Northgate region outside the City of Oð. The area is centered around a popular marketplace, which is distinguished by a large carved fish fountain.
  • Na Roon; Shu. An elder of the Shulut Pud’Anuph, who spoke with Mishara.
  • Naryard; Dek. (rf. Oð: Naryard)
  • Naðal; Unkn. The Wind God A non-Dekàlan faith centered upon the worship of a god of winds and weather. (rf. Spirit Cults, Salàn dā Adal)
  • Nath Koralya; Unkn. A city on the southern border of the Vast Untamed, south and east of Jædð.
  • Nathys; OOð. Stablehand who showed Jak around Loston on 11 Drûr 652 DR.
  • nayast (NAY ast); 1. OgdG. Duty, loyalty to both clan, family and home; 2. The third life study of the Grūmun; 3. Ethic of hard work.
  • Nazhalyr; Nirg. (rf. City of Nazhalyr)
  • Naztu; Esh. Eshi crimelord in Jædð.
  • Ndere; 1. Unkn. A small god of Jædð; 2. God of dark places.
  • Nekùlðe; Dek. Ancient Oðic noble family of Targan.
  • Nekùlthe, Mara; Dek. Heiress of Kurum Nekùlðe.
  • Neculus; OOð. Wesridge guildmaster of the Mourner’s Guild who was called to bury people following the Cænden Massacre.
  • Nedlin, Artur; OOð. ( -451) An old paranoid mage that authored Nedlin’s Conspiracies.
  • nekrul; 1. Nirg. A moon; 2. Of or pertaining to the Nehkrul Neylfèrahl.
  • Nehkrul Neylfèrahl; Nirg. (rf. Nehkrul Neylfèrahl)
  • Nekwurther, Ferabul; Unkn. Grey armored Minion of Danok that charged Kaithah and Dammon on the hill overlooking Portage.
  • Nelgin; OOð. A squat man with fat arms who was wearing a leather vest when he and another attacked Kaithah Argentale in Temple Square in Tolð 652.
  • Neylferahl; Nirg. A night Eylfāe (e.g., Drûl Neylfèrahl, Nehkrul Neylfèrahl).
  • Nennias; Oð. Escorting guard horseman of Ēgùlðar’s Rest.
  • Nephet /nɛ’fɛt/; Tak. (rf. Nephet)
  • Ner, Terown; OOð. An Eldran mage.
  • Nerwither, Tidus; OOð. Kavàllūn mage of Oð who killed Slitter at the Red Cock, and was in turn killed by Whitey and hidden in a barrel in the basement of the tavern.
  • Nessus; 1. OOð. A wayward shadow-thief that has emerged from time to time throughout north-eastern Teréðor, perpetually in search of some elusive goal; 2. The cloak and medallion that transports the shadow-thief and acts as its ‘home’.
  • Neth, Dessurl; OOð. ( -234) An Oðic mage who devoted his studies and life to spells and enchantments that would effective against the Eylfāe. It is rumored that in his later years Neth uncovered some paths to subvert the Eylfāe resistances, but soon afterwards was killed and his studies destroyed.
  • Neðérim /’nɛðˌɚ.ɪm/; Unkn. n. A denizen of the Nether. pl. same
  • Neveren; Eyl. An Yrūn that displays Eylfāe features; 2. Though some intriguing features and abilities have manifested in Yrūn from time to time, true Neveren are not believed to be possible.
  • Nevern; Oð. A pauper kingdom within the Southswall.
  • Nevreflin, Varnefalb; Gno. A Gnor Dul who met Mishara Mythdaras in the bowels of Kryr Shùrulm.
  • new kudom; OOð. An Oðic copper coin minted by the Merchants’ Guild of Oð. (also shad)
  • Nezràvan, Karrus; 1. Dek. Captain in the Dekàlan Army during the Last War; 2. Possessing spirit that led Jak of Cænden to Kurum Nekùlðe.
  • nightsdeep; Oð. Midnight.
  • Nildroon, Dwurn; Oðári Tales. OOð. Tall, bald, and frail Eldran magician responsible for releasing Jak of Cænden and Dammon Shroudson from the black tome. (rf. Dwurn Nildroon)
  • Nin; Dek. Legendary seer of Lanas, who foretold the rise of the Dekàli Empire.
  • The Nine; Oð. Mysterious boatmen.
  • Niragôl; 1. Nirg. Language of the Nehkrul Neylfèrahl (rf. Niragôl) ; 2. A dialect of the Eylfāe language.
  • no; Dek. Black. -drul The description of something as black.
  • nodrul; Dek. (rf. no)
  • Nogrodd, Bear; 1. Oð. A large and hairy human that serves as the Captain of the Arrow within Lord Rott’s militia. A friend of Mishara Mythdaras he is usually stationed at Kryr Shùrulm; 2. Crossbowman that volunteered himself and two others to accompany Mishara and his friends to deal with the Ghûls of Cenotaph.
  • Nol; Dek. Air. (rf. Nol)
  • nom; Dek. A series of events or stages.
  • Nomno; OOð. Apprentice priest of Roð who was consumed by flame after reading a passage of the Skoru Deknar.
  • Nomor the Clean; Unkn. A little worshipped minor “deity” of Oð whose faithful find holiness in fastidious cleaning of themselves and their community. Nomor may have been a historical figure, possibly Nemkor of Ezmir, a member of an Amran order whose obligations included gentrification of ruined Taldàna. Nemkor traveled to Oð in the 4th century DR and undertook the task of cleaning the oil and soot clad city; his efforts failed, but a single wall of the Kreyard’s Southern Keep was made spotless, and remains so until this day.
  • Nooluk; Dek. White raven of the High Lord Mothrim Rott after whom the Company of the White Raven is named.
  • nor; Dek. Great; awesome, formidable.
  • Nor Kàlas Æzàlar; Dek. The Great City-State of Æzàlar. (rf. Æzàlari)
  • Nor Kàlas Kændal; Dek. The Great City-State of Kændal. (rf. Kændal)
  • Nor Kàlas Lanàdus; Dek. The Great City-State of Lanàdus. (rf. Lanàdus)
  • Nor Kàlas Ildûn; Dek. The Great City-State of Ildûn. (rf. Ildûn)
  • Nor Kàlas Jædð; Dek. The Great City-State of Jædð. (rf. Jædð)
  • Nor Kàlas Oð; Dek. The Great City-State of Oð. (rf. )
  • Nor Kàlas Panæð; 1. Dek. The Great City-State of Panæð. (rf. Panæð); 2. Land previously named Anū Gyð.
  • Nor Kàlas Taldàna; Dek. The Great City-State of Taldàna. (rf. Taldàna)
  • Nor Kàlas Ummon; Dek. The Great City-State of Ummon. (rf. Ummon)
  • Nor Kàlas Zyrr; Dek. The Great City-State of Zyrr. (rf. Zyrr)
  • Nor Terras Dekàlas; 1. Dek. phr. The Great Land of the Ten Cities; 2. The official name for the Dekàli Empire.
  • Norel, Verm Lod; 1. OgdG. Grūmun sage who wrote the Book of Eight Secrets circa 360 DR. The book was written for Yrūn in the hope that they would understand more “advanced” philosophies and escape their “barbarism”. Yrūn sages have reported that the book is “unintelligible”.
  • Norgus; 1. Unkn. Barbarian hero of Calsàdor who aided the company against the Colossus of Ort Sorbur.
  • Norkant, Kerajh; 1. Murd. Dwürden encountered beneath the Old Gatehouse.
  • Nor Lōdunin; 1. Dek. Great member of Lōdun; 2. High mage of a Circle of Lōdun.
  • Nornydthyon; Dra. Legendary Panæði Dragul.
  • Norswel, Borad; 1. OOð. A Mistvale merchant who trades exclusively with Avahrlyn; 2. Eldest of five Mistvale brothers, and the only not to join the local monastery.
  • Nor Terras De’Kalas; Dek. The Great Lands of the Ten City-States. (rf. Old Empire)
  • Northaven; 1. Trade. Neighborhood and marketplace outside Oð’s Northgate; 2. Popular marketplace for Oðic residents to purchase fish brought from the communities along Argud’s Sound.
  • North Coast; Trade. (see La Cote du Nord)
  • Northfields, The; Trade. A band of fertile farmland above and to the west of the City of Oð, and south of the Nar Drūden.
  • Northgate; 1. Trade. One of five great gates along the Oðàri citywall; a massive barbican with three sets of layered doors; 2. The buildings, plazas, and towers that compose the area around the City of Oð‘s northernmost gate. (rf. Highgate, Southgate, Templegate, and Westgate)
  • North Keep; Trade. (rf. Kryr Shùrulm)
  • North Point; Trade. Jutting hook of land above the Kre Dùlnar near Kryr Shùrulm.
  • North Road; Trade. An old broad road that winds through many neighborhoods outside the citywalls of . The road may have once reached the Nar Drūden, but now disappears somewhere in the hills south of the forest. The road has been rebuilt and diverted so much that it is difficult to follow.
  • North Square; Trade. Broad Naryard plaza inside Northgate which hosts daily markets and ocassional executions.
  • Northwall Inn; Trade. A popular inn north of the City of Oð, where the group spent the night following Dammon‘s wizardmaking.
  • Northwall Road; Trade. Road that connects Kryr Shùrulm and Northaven along the outside of the Northwall.
  • Northwood Coven; Trade. (rf. Ring of Nar Drūden)
  • Northwoods, The; Trade. (rf. Nar Drūden)
  • Northwood Road; Trade. Woodland trading route through the Nar Drūden from Denem to Avahrlyn.
  • Northwood Vulture; Trade. (rf. Craw Fetur)
  • Noss; OOð. A member of the Derékaln.
  • Nost, Halagir; Jædðàri Tales. (rf. Halagir Nost)
  • Noth; Unkn. A dark-skinned long-limbed people from the Shar Cradle who have been all but hunted to extinction in Nulura. Histories of the area tell that the Noth were once the ruling people of the region, but that as their numbers dwindled they fell into disfavor. Many Noth have immigrated to distant ports along Teréðor’s eastern coast, where they typically cling to their own people and culture in small neighborhoods.
  • nuchru; Tal. A heavy magical and hallucinogenic incense that burns in mourning chapels that gives a body the appearance of life. Those under the incense’s effect claim to see the corpse sleeping rather than dead.
  • nuu’an; 1. Pan. A dance; 2. A traditional dance performed by natives of the Shar Cradle, illustrating the cautious passing of a hunter through the dark forest.
  • nul; Dek. Night; Sha. A worker.
  • Nulàrya Lun; Dek. Lake of the Starry Night; a man-made lake north of the City of Oð; near Loston.
  • Nuldrùar; Dek. Dark forest of Ildûn where the Hedrym met their end at the hand of Dekàlan forces.
  • Nūlēun; Dek. The third and smallest moon.
  • Nūlēun Vale; OOð. The central valley of Zyrr.
  • Nulopu; 1. Unkn. A small god of Jædð; 2. God of secrets.
  • Nulura; Unkn. Southern kingdom on the eastern edge of the Shar Cradle.
  • Nurdruun, Gurhn; Murd. Dwürden encountered beneath the Old Gatehouse.
  • nurom; Dek. A state; sub-region of a city-state.
  • Nuð; OJæd. (rf. Nuð)
  • nûl; Acent. A nothing; 2. Title given magician apprentices who are damaged during Acèntyran Rite and left retarded, catatonic, or dead.
  • nwure; OJæd. A channel of water that passes between river islands or islands and the shore.
  • nyd; Dek. A point; 2. One of many magical points of the body where magic flows to and from. (rf. Ishra)
  • Nyllyraz, Illydphryl; Nirg. A master Nehkrul archer that lives in the City of Nazhalyr In late 652 DR, Illydphryl trained Mishara in the advanced use of the Eylfāe bow, after he traveled long and hard from Oð to seek the master out (rf. Child of the Sun, Eternal Arkirun).
    Illydphryl is an old master of the Eylfāe bow and veteran of an ancient war, having stormed across the Telàbra Run with the Acèntyran-Eylfāe armies over 600 years ago, prompting the fall of the Dekàli Empire.

  • nyr; Dek. A bay.
  • Nyr Alùrin; Dek. Bay enclosed by the City of Taldàna.
  • Nyr Dùrjin; Dek. Bay north of the City of Oð, bordered to the south by Lookout Point.
  • Nyr Jàrjat; OJæd. Bay of Jarjat. 2. A wide calm bay at the mouth of the Run Suluð. Excepting storms, the winds on the bay are preternaturally calm, preventing approach faster than can be rowed.
  • Nyr Plàtan; Dek. Bay south of the City of Oð.
  • Nyrrm Nalam; Aylr. Ancient Ælyri town razed by Dekàlan forces marching from Gyrdon.
  • Nyr Tànul; Dek. Small bay at the mouth of the Run Darshal, forming between the Elmark towns of Irtithshal and Oalmere.
  • Nyrus Island; OOð. An unremarkable rock island between Ghost Island and Tower Island.
  • Nyryh Drym; Aylr. An ancient religion found on Ælyra that is centered around the worship of nature and past heroes. Practitioners of Nyryh Drym were not attuned to the skein, but did wield magics left them at sacred places by their stonebuilding ancestors.