Soróltrū

Elemental Form of Sound

Soróltrū is seldom studied by magicians.

Of some distress to many magicians who would like to explore Soróltrū is the unavoidable necessity to write and read spells (if only a portion) within the constraints of musical notation. To further complicate matters, few regions record music in the same manner so the notation of foreign music adds a great deal of difficulty. Among musicians, the key to their music is a trade secret, not to be passed into the hands of competitors or the uninitiated. Unguarded music is lost revenue. The keys to much of Soróltrū is contained within specific sounds, chords, or arrangements. The Weaving of Soróltrū spells often require a proficient degree of musical ability.

“There is no worry that I translate this music into the Dekàli notation, for there are no Yrūn of sufficient talent to re-create the notes it demands.” – translated from Solaragôl, Ōbèryl upon scribing “Seasonal Songs”

There are two categorizations of Soróltrū spells:

  • Elemental. Elemental spells are Weavings of Soróltrū where the effect is a product of sound. These Weavings might manifest as sonic damage, a chime that opens locks, or a scream that causes foes to cower in fear.
  • Translated. Translated spells are Weavings of Soróltrū where the effect may have nothing to do with sound, but the casting has been converted from a standard invocation into a musical format. Weavings cannot be translated into this format without an in-depth understanding of both variations. Translated spells are given the “sol” prefix to identify them as a variation of the original.

Spells

Dragàmyr

  • Bocor’s Sound of Shattering (iladð krēádra Soróltrū)
  • Estàçra’s Chime of Passage (iladð krēádra Soróltrū)
  • Daszar’s Missing Word (skarádra Soróltrū)
  • Nedlin’s Alarm (orádra-urádis krēádra Vorbìdrū soróltrū)
  • Nedlin’s Aura of Alarm (orádra-urádis krēádra Vorbìdrū soróltrū)
  • Silāyed’s Far Reaching Voice (ælàmra Soróltrū)
  • Silāyed’s Ring of Silence (mūátra Soróltrū)

Vornàmyr

Foci

  • Runewords. Runewords are statements of power that may be invoked to draw a surge of magic into the Weaver’s body or location. Once learned, a runeword may only be invoked once. Subsequent uses of the runeword will have no effect. The practice of using runewords is believed to have originated with early Dwürden magicians. Using magics unknown to the Mortal Races, these magicians would imbue a powerful word or phrase with the ability to tap into vast reserves of magical power. The source of these magics remains unclear. Once a runeword is used, its power is lost, until someone rediscovers the word or phrase. Some have suggested runewords need to recharge before they are used again. They are usually found carved into otherwise nondescript stones, scattered about in traditionally Dwürdèni lands. Once a word or phrase is learned, the stones crumble into dirt.

Resources

Nomenclature: Soroltru Dekàlic: Soróltrū (magical form), Soróltri (pertaining to), Soróltryn (specialist), Soróltryr (specialists)