Nedlin’s Alarm

Nedlin’s Alarm (Dragàmyr orádra-urádis krēádra Vorbìdrū soróltrū)

This ward alerts the recipient of anyone nearing them with hostile intentions. If the spell’s recipient is asleep, they will be awakened without the effects of stunning. The alarm is audible, but only to the spell’s recipient.

Details

Nedlin’s Alarm’s appears simple, but is deceptively complicated. Not only does the spell create a defensive perimeter (i.e., krēádra Vorbìdrū), but it divines intentions (i.e., orádra-urádis) of those entering the area. Every person entering the area has a chance to resist detection. The spell does not identify which persons within its range are hostile.

  • GURPS
    • Dragàlim: orádra-urádis krēádra Vorbìdrū soróltrū
    • Class/Difficulty: see MAGp28 Sense Foes
    • Casting Time: see MAGp28 Sense Foes
    • Cost: see MAGp28 Sense Foes
    • Duration: see MAGp28 Sense Foes
    • Pages: 6
    • Prerequisites: Orádra 1, Krēádra 1, Vorbìdrū 1, Soróltrū 0; Dekàlic 14+ (High Davar)
  • WoD
    • Dragàlim: orádra-urádis krēádra Vorbìdrū soróltrū
    • Class/Difficulty: Intelligence1 + Weaving: Krēádra or Weaving: Orádra + Vorbìdrū
    • Casting Time: Instant and contested; target rolls Resolve1 + Magery reflexively
    • Cost: None
    • Duration: Prolonged (one scene)
    • Pages: 6
    • Prerequisites: Vorbìdrū 1; Dekàlic 2 + Literacy (High Davar)

The spell’s area is dependent on the number of successes. Every success equals a radius of two from the magician’s hex. A scene may last from the time the magician goes to sleep until the first alerts are resolved.

Components

History

Footnotes:

  1. Based on WoDp42 Attribute Uses Table