Ælàmra

Way of Movement

Ælàmra is the study of transportation (and time) magics. Weavers who have studied the art have become capable of moving vast distances in short time, often without the normal hardships associated with travel.

Most Weavings of Ælàmra involve the manipulation of relationships between two or more objects. The act of making a creature of object levitate off the ground is a matter of changing the object’s relationship with the ground from an “earth”-bound item to an “air”-bound item. Such alterations are nearly always temporary. When the spell’s Tapestry inevitably unravels the natural law (rf. Skein) reverts the object’s properties to their original state. In this example, the object would then crash to the ground.

Although teleportation is impossible in the World of Teréth End (even if it were possible, it would likely be classified as Inkàðura), there are many other means for powerful magicians to move around the world. Most uses of Ælàmra involve basic adjustments to time. A hasted individual may be desynchronized from the surrounding flow of events to enable her the ability to move more quickly.

Spells

Dragàmyr

Vornàmyr

  • Animation of the Dead (ælàmra Or Dnùrū)
  • Death Chill (ælàmra Voradrū)
  • Spirited Bones (ælàmra Or Dnùrū)

Foci

Resources