Elemental Form of Air
Noltrū is the magical art of air, wind, gases, and electricity. Subtle manipulations of Noltrū can issue breezes and winds while more advanced magics can summon tornadoes and lightning. It should be noted that lightning is believed to be air that has become suffused with so much magical energy that it can no longer be contained.
Noltrū is one of the least understood elements of the Dragàlim. Whereas the elements of Mærū and Teréðrū are easily defined, Noltrū and Phlōgòstrū are ephemeral and therefore harder to quantify. Noltrū differs significantly from Phlōgòstrū as it is believed to exist independently, as opposed to Phlōgòstrū which is believed to be a violent reaction between the Waking and Nether realms.
“There is nothing between us / The land and the stars / But the motions of winds / Which are nothing at all / And the breathe of our bodies / Tis wind from our souls / Shells but for nothing at all.” – detail from Nenòða Skyas’s “Nahàman Lor”
- Arádra. Arádra Noltrū is the essence of Noltrū rather than a manifestation of the element. It is the arádra Noltrū which dictates the actions, reactions, and qualities of Noltrū. Poisonous gas for instance, is considered to be Noltrū with a corrupted essence. The essence of Noltrū is very important because it determines what the Noltrū will be doing at a given time. There are three states of arádra Noltrū: passive, agitated, and receptive. In its passive state, Noltrū is dormant. In its agitated state, it moves and affects other elements (i.e. wind). In its receptive state it attracts magical energy until it can hold no more and then explodes (i.e. lightning). In its natural environment, Noltrū moves through these states in a never ending cycle.
- Ether. Ether is the tangible, swirling, multi-hued vapor of the Ethereal.
- Nether. Nether is the swirling, dark, corrosive vapor of the Nether.
- Ardòn Mor. Dwürden scholars recognize two additional variations of Noltrū. Ardon Mor is the thin air of high elevations, as found in the layer near mountaintops. Though the air is thought to be thinner within the Ardon Mor, the wind and lightning are plentiful.
- Ardòn Skral. Dwürden scholars recognize two additional variations of Noltrū. Ardon Skral is the dense air of the depths, as are found in the deepest caverns. Though there is no wind or lightning in this layer, the air is often mixed with other gases that issue from the depths of Teréth End.
Spells
Dragàmyr
- Annoch’s Rising (ildra Noltrū)
- Asálāyd’s Wind (ælàmra Noltrū)
- Ændroth’s Books of Binding (ildra Noltrū or kàntrū noltrū)
- Caldrul’s Cloud (mūátra Noltrū)
- Eldul’s Airy Creation (vordis krēádra Noltrū)
- Eldul’s Unseen Maggots (mūátra Noltrū)
- Eulygryn’s Wall of Solid Air (ildra Noltrū vorbidrū)
- Lāllan’s Lightning (mūátra Noltrū)
- Lāllan’s Shocking Palm (mūátra Noltrū)
- Narla’s Gentle Descent (ildra Noltrū)
- Skyas’s Nol Revem (vazàllor orádra Noltrū)
- Skyas’s Omus Nol (skarádra Noltrū)
Vornàmyr
- Thyremdyn Dryehl (mūátra Noltrū)
Foci
- Windstones. Small naturally occurring river stones that are riddled with small holes that converge in a central sounding chamber. It is not clear how these stones were formed, but some suspect that rock-burrowing worms (or the like) may be responsible. Perhaps more interesting than their creation is the fact that these stones are found perched upon high cliffs and mountaintops where the winds can blow and whistle through them. Dwürdèni tales of Ages past tell of climbers finding fields and cliffs covered with the strange sounding stones. Once the windstones were found to be valuable in the Weaving of Nol magics, they became very scarce. Today, windstones are rarely found in the wild, though they can be found in Arcanist shops for a heavy price. It is important to find a reputable Arcanist however, as windstones are often faked.
Resources
- Nahàman Lor. Bound in the pale blue leather of the Snaking Pass Rock Skink, the book is trimmed and locked with silver metalwork inset with polished stones of yellow, orange, and blue. A poetic reference book, the Nahàman Lor discusses the relationship between airy and non-airy forms. For those less interested in Nol magic, the first five copies of the book included an illustrated appendix that showed how to blow smoke rings and other interesting shapes. Arcane Weavers studying the entire book may learn an appropriate Nol spell of the first Magery automatically, once a spell is found. (84 pages)
- Author: Nenòða Skyas
- Language/Script: Old Kændàlic (accented) / High Davar (literacy)
- Written: Kændal, 312 DR
- Published: Kændal, Orēul’s Scriptorium, 314 DR
- Copies: (5) 15
- Nost dæm Tereð (Above the Earth). A wood and blue cloth bound tome that is trimmed with a silver lock and hinges. Hand-woven bookmarks for the first editions were worked with fine silver wind-patterns, reportedly worked by the magician-authoress herself. The first few chapters of the book describe the mechanics of wind and how air is directed across the land by trees, rivers, and mountains. These are followed by a brief chapter on the effect of magic on wind, and vice versa. All of this is prologue to the real reason to find the book. The final chapters are a compendium of eight Arcane spells that were composed by Eulygryn the Blue. (58 pages)
- Author: Larynda Eulygryn
- Language/Script: Old Oðic (native) / Early Oðávar (literacy)
- Written: Oð, 525 DR
- Published: Oð, The Black Press, 527 DR
- Copies: 18 (first printing), 32 (second printing)