A simple but powerful mind spell that allows the caster to interrupt the subject’s sensory input.
Details
This enchantment, cast with the circling of one’s palm, renders the subject oblivious to all events happening around them.
- GURPS
- Dragàlim: mūátra Kadàktrū
- Class/Difficulty:
- Casting Time:
- Cost:
- Duration:
- Pages: 9
- Prerequisites: Mūátra –, Kadàktrū –; Old Panæðic 14+ (High Davar)
- WoD
- Dragàlim: mūátra Kadàktrū
- Class/Difficulty: Intelligence1 + Weaving: Mūátra + Kadàktrū
- Casting Time: Instant and contested; target rolls Resolve1 + Magery reflexively
- Cost: None
- Duration: Prolonged (one scene)
- Pages: 9
- Prerequisites: Kadàktrū 3; Old Panæðic 2 + Literacy (High Davar)
Successes determine the effects of the spell: 1) taste, 2) smell, 3) touch, 4) hearing, 5) sight, 6) balance, 7) hot/cold.
Components
History
Footnotes:
- Based on WoDp42 Attribute Uses Table; mūátra Kadàktrū affects the mind rather than creating exhaustion or fatigue in the body. This is why the spell is resisted with Resolve rather than Stamina.