Dammon

Dammon Shroudson, Magician of Lanàdus

Dammon was introduced as an amnesiac boarder in the City of Oð.

Dammon Shroudson remembers only fragments of his past. His story “began” at Leva’s Boarding House in the City of Oð. It was here that his first connected memory took place, as he was thoroughly beaten by people looking for an “amulet”. After the thugs left, the magician searched himself and his room but found only his clothes and a mostly empty spell-book. Gathering his few possessions, he left the boarding house and has been trying to discover who he is ever since. To this day, he has no memory of how he came to the room, or why he “awoke” when he did.

Basics

Attributes

  • ST (base 10, mod +0, cost 0) 10
  • DX (base 10, mod +0, cost 0) 10
  • IQ (base 10, mod +5, cost 110) 15
  • HT (base 10, mod +1, cost 10) 11

Characteristics

  • HP (base 10, mod +0, cost 0) 10
  • Will (base 15, mod +0, cost 0) 15
  • Per (base 15, mod +0, cost 0) 15
  • FP (base 11, mod +4, cost 12) 15
  • Basic SPD (base 5.0, mod +0, cost 0) 5.0
  • Basic MV (base 5.0, mod +0, cost 0) 5.0
  • Thrust (base –, mod –, cost –) 1d-2
  • Swing (base –, mod –, cost –) 1d

Subtotal: 132 points

Advantages

  • Allies: Familiar (Conscience) (mod –, cost 23)1
  • Allies: Group (Vullinshrith Cabal) (mod –, cost 0)2
  • Damage Resistance: Flexible (mod +2, cost 0)3
  • Dark Vision (mod –, cost 0)4
  • Deep Sleeper (mod –, cost 1)
  • Hard to Kill (mod +1, cost 2)
  • Magery (mod +2, cost 25)
  • Mind Shield (mod +5, cost 18)5
  • Unusual Background (Reawakened) (mod –, cost 7)

BASp291 Traits Gained in Play; no cost
1 BASp37 Allies: Familiar (Conscience); 5 pts (Power) * 3 (Frequency 15-) + 50% (Special Abilities) = 22.5 (23) pts
2 BASp37 Allies: Group (Vullinshrith Cabal); 2 pts (Power: 50%) * 0.5 (Frequency 6-) * 8 (Size: 11-20) = 8 pts
3 BASp47 Damage Resistance; 10 pts (Base) -20% (Flexible, Unliving) = 8 pts
4 BASp47 Dark Vision; 25 pts (Base) = 25 pts
5 BASp70 Mind Shield; 20 pts (Level 5) -10% (Telepathy) +0% (Always On; Hole: Familiar) = 18 pts

Subtotal: 76 points

Disadvantages

  • Amnesia (Partial) (mod –, cost -10)
  • Destiny (Major) (mod –, cost -10)
  • Numb (mod –, cost 0)1
  • Supernatural Features: Pallor (Chalky Skin) (mod –, cost 0)2
  • Uncongenial (mod –, cost -1)
  • Vulnerability: Rare (Unknown) (mod –, cost -10)
  • Quirk (Shaved head) (mod –, cost -1)
  • Quirk (Flaky white skin) (mod –, cost -1)
  • Quirk (Secretive) (mod –, cost -1)
  • Quirk (Unknown) (mod –, cost -1)
  • Quirk (Unknown) (mod –, cost -1)

BASp291 Traits Gained in Play; no cost
1 BASp146 Numb; -20 (Base) = -20 pts
2 BASp157 Supernatural Features: Pallor (Chalky Skin); -10 (Base) = -10 pts

Subtotal: -36 points

Skills

  • Alchemy IQ/VH (base 15, mod -3, cost 1) 12
  • Herb Lore IQ/VH (base 15, mod -3, cost 1) 12
  • Innate Attack: Missile DX/E (base 10 , mod +2, cost 4) 12
  • Leadership IQ/A (base 15 , mod +1, cost 4) 16
  • Melee/Pole: Staff DX/A (base 10, mod +0, cost 2) 10
  • Melee/Sword: Knife DX/E (base 10, mod +1, cost 2) 11
  • Naturalist IQ/H (base 15, mod -2, cost 1) 13
  • Research IQ/A (base 15, mod -1, cost 1) 14
  • Riding DX/A (base 10, mod -1, cost 1) 9
  • Swimming HT/E (base 10, mod +0, cost 1) 10
  • Thaumatology IQ/VH (base 15, mod -3, cost 1) 12

BASp291 Traits Gained in Play; no cost

Subtotal: 15 points

Languages

  • High Dekàlari / High Davar (cost 4) 2|2
  • LanàdricN / Late Davar (cost 1) 3|1
  • Netharic / Black Script (cost 0) 2|0
  • Old Oðic / Early Oðávar (cost 3) 1|2
  • Oðic / Late Oðávar (cost 2) 2|1
  • Taládic / Taldàvar (cost 0) 1|0

BASp291 Traits Gained in Play; no cost
BASp24 Language; Spoken/Written (0) None/Illiterate, (1) Broken/Semi-Literacy, (2) Accented/Literacy, (3) Native/Native

Subtotal: 10 points

Magic

Spells

MAGp6 Learning Magic; Magery + IQ
a Inscribed in the Grimoire of Shroudson

Dragàlim (Way)

  • Ælàmra (Move) IQ/VH (base 15, mod -3, cost 1) 14
  • Ildra (Control) IQ/VH (base 15, mod +0, cost 8) 17
  • Mūátra (Change) IQ/VH (base 15, mod -1, cost 4) 16
  • Krēádra (Creation) IQ/VH (base 15, mod -2, cost 2) 15
  • Orádra (Divination) IQ/VH (base 15, mod -3, cost 1) 14
  • Sorádra (Enchantment) IQ/VH (base 15, mod -3, cost 1) 14

MAGp204 Linking Syntactic Spells for Energy and Casting Time

Dragàlim (Form)

  • Barátrū (Animals) IQ/VH (base 15, mod -1, cost 4) 16
  • Ilûmtrū (Light, Illusion) IQ/VH (base 15, mod -3, cost 1) 14
  • Mærū (Water) IQ/VH (base 15, mod -1, cost 4) 16
  • Noltrū (Air) IQ/VH (base 15, mod +0, cost 8) 17
  • Phlōgòstrū (Fire) IQ/VH (base 15, mod -3, cost 1) 14
  • Pyrádrū (Magic) IQ/VH (base 15, mod -1, cost 4) 16
  • Vorbìdrū (Wards) IQ/VH (base 15, mod -2, cost 2) 15

MAGp204 Linking Syntactic Spells for Energy and Casting Time

Subtotal: 54 points

Combat

Mêlée

Mêlée

BASp274 Good Weapon (Heavy-Headed Staff); Precious stones may be broken or lost on impact
1 BASp273 Quarterstaff Parry +2

Ranged

Defenses

Defenses

1 BASp47 Damage Resistance: Flexible; Vulnerable to Blunt damage

Awards

  1. NA (206)
  2. NA (206)
  3. 4 (210)
  4. 2 (212)
  5. 3 (215)
  6. 3 (218)
  7. 3 (221)
  8. 3 (224)
  9. 2 (226) HT 2
  10. 0 (226) NA
  11. 5 (231) HT 2
  12. 3 (234) HT 2
  13. 4 (238) HT 2, IQ 2
  14. 2 (240) HT 2, IQ 2, Melee/Pole: Staff 1
  15. 2 (242) IQ 2, Spell 1, Spell 1
  16. 3 (245) IQ 2, Spell 1
  17. 2 (247) IQ 2
  18. 1 (248)
  19. 2 (250)
  20. 2 (252)
  21. 2 (254)
  22. 5 (259)

Total Points: 259 earned / 251 spent