Nehkrul

Neylferahl of the Night

A beautiful and deadly race, the nocturnal Nehkrul are regarded as the warriors of the Eylfāe. Naturally stronger and more agile than their kindred, the Nehkrul penchant for warfare is unique among the immortal Eylfāe. The Nehkrul are known interchangeably as Moon Eylfāe and Night Eylfāe.

Physiology

The Nehkrul Neylfèrahl average five and a half feet with warriors rarely heavier than 160 pounds. They are distinguishable by their pale skin, white hair, and white, gray or violet eyes. Nehkrul pride themselves on their armor and arms, which designate rank and importance within their clans.

Psychology

The Nehkrul are possessed by a competitive warlike attitude that is so integral to their make-up that they are unaware of how it appears to others. Though not an evil race by nature (as such things may be defined), the Nehkrul are very unsympathetic to other races and the personal needs of others. The Nehkrul Neylfèrahl see ritual combat as a fair and equitable means to settle most disputes, though only important matters require a duel to the death. There are few hang-ups about failure and no dishonor in being bested, provided the lessons learned from the loss are internalized and used to better prepare for the next conflict.

Culture

The Nehkrul are divided into warrior clans and families. Each clan specializes in different weapons and fighting styles, all passed down through traditional teachings. The Nehkrul craftsmen fashion wonderful weapons and armor admired by all races, with the possible exception of the Dwürden who refuse to acknowledge the quality and workmanship of other Immortal Races.

Magicians among the Nehkrul study combat spells, finding no need or desire to study divinations, charms, and the like. Warriors study the martial arts, seeking inner tranquility through the mindless repetition and perfection of weapon-use. There are no members of the Nehkrul society that are not intimately familiar with weapon-use of some kind. In the Nehkrul culture, mastering a weapon is at least as important as learning to speak.

Should someone draw a weapon on a Nehkrul Neylfèrahl, the Nehkrul is honor bound to draw a weapon of his own. There are many “rules” and nuances to such conflicts, including a dizzying array of protocols that must be followed. Improper action and response during a conflict can quickly escalate the affair. Many classic Nehkrul tales recount how simple misunderstandings expanded into tragedy. Though all members of the Nehkrul society understand these rules of engagement from an early age, it is considered foolish to draw a weapon without intention to use it. Any Eylfāe that withdraws from a challenge is castigated, and often stripped of their clan’s rank and respect. Most Nehkrul would never dream of backing down from such a challenge to prove themselves. In the few instances where Nehkrul Neylfèrahl have wandered into Yrūn areas, the instinct for challenge has proven to be quite troublesome, especially when faced with law enforcement. Nehkrul view soldiers and guards as paid thugs as their own society is self-policing.

Language

The Nehkrul Neylfèrahl speak their own dialect of Eylfāe, Niragôl. It is not uncommon for Nehkrul to learn the languages of their enemies which can range from Dwürden, Ortor, Urdar, Yrūn to any other people they come in contact with. Languages are usually limited to those races living near their settlements.

Magic

Nehkrul magics are not as powerful or reliable as those of the other Eylfāe sub-races. The magics used be the Nehkrul Neylfèrahl are those provided by the moon, Wōd. The amount of magic available to a Nehkrul wizard is dependent on the phase of Wōd. The exact relationship between the Nehkrul Neylfèrahl and the moons are unclear. Nehkrul Lunar Dependency is determined by the phase of Wōd.

Characters

Nehkrul Neylfèrahl are appropriate player characters.

Template

The basic template for Nehkrul Neylfèrahl characters is 120 CPs. This template includes:

Advantages

  • Dexterity +2 (BASp15) 40
  • Basic Speed +0.5 (BASp17) 10
  • Appearance: Beautiful — (BASp21) 51
  • Acute Senses: Hearing +3 (BASp35) 6
  • Energy Reserve (Haladh) 10 (POWp119) 62
  • Mana Enhancerer 1 (BASp68) 403
  • Night Vision +6 (BASp71) 6
  • Regeneration: Regular (Haladh) — (BASp80) 204
  • Talent (Nehkrul Neylfèrahl) — (BASp89) 5
  • Unaging — (BASp95) 15

BASp89 Talent (Nehkrul Neylfèrahl); Includes the skills: Area Knowledge (Region) (BASp176), Bow (BASp182) or Melee/Any (BASp208), Combat Sport (BASp184), Soldier (BASp221), Tactics (BASp224)
1 BASp21 Appearance: Beautiful; 6 pts (Base) +25% (Universal) -50% (Off-the-Shelf Looks) = 5 pts
2 POWp119 Energy Reserve; 30 pts (Base, 10 Levels) -10% (Abilities Only) -70% (Special Recharge, Regeneration: Fatigue Only, POWp70) = 6 pts
3 BASp68 Mana Enhancer; 50 pts (Base) -20% (Costs 4 FP/Haladh, BASp111) = 40 pts
4 BASp80 Regeneration; 25 pts (Base, Regular) -20% (Accessibility, Only in Moonlight) -0% (Fatigue Only, POWp70) = 20 pts

Total = 120 CPs

Disadvantages

  • Code of Honor: Soldier’s — (BASp127) -10
  • Dependency: Common (Haladh) — (BASp130) -101
  • Sense of Duty: Entire Race (Eylfāe) — (BASp153) -15
  • Quirks (Elegant) — (BASp163) -1

1 BASp130 Dependency; -10 pts (Common) * 1 (Monthly) = 10 pts

Total = -36 CPs

Options

A selection from the following template options are appropriate.

Advantages

  • Rank: Military — (BASp29) 5 pts/
  • Animal Empathy (Cats) — (BASp40) 21
  • Combat Reflexes — (BASp43) 15
  • Discriminatory Hearing — (BASp49) 142
  • Enhanced Move: Ground (Nighttime) +1 (BASp52) 143
  • Extra Attack +1 (BASp53) 234
  • High Manual Dexterity +2 (BASp59) 10
  • Luck: Defensive — (BASp66) 105
  • Magery 0 (BASp66) 5
  • Power Investiture (Wōd) +1 (BASp77) 10
  • Racial Memory (Nalelehral) — (BASp78) 40
  • Reawakened — (BASp80) 10
  • Shadow Form — (BASp83) 656

These traits are reserved for elder Nehkrul Neylfèrahl.
1 BASp40 Animal Empathy; 5 pts (Base) -50% (Accessibility, Only on Cats) -5% (Costs 1 FP/Haladh, BASp111) = 2 pts
2 BASp49 Discriminatory Hearing; 15 pts (Base) -5% (Costs 1 FP/Haladh, BASp111) = 14 pts
3 BASp52 Enhanced Move: Ground; 20 pts (Base, 1 Level) -20% (Accessibility, Only at Nighttime) -10% (Costs 2 FP/Haladh, BASp111) = 14 pts
4 BASp66 Luck; 15 pts (Base) -20% (Defensive) -15% (Costs 3 FP/Haladh, BASp111) = 10 pts
5 BASp53 Extra Attack; 25 pts (Base, 1 Level) -10% (Costs 2 FP/Haladh, BASp111) = 23 pts
6 BASp83 Shadow Form; 50 pts (Base) +50% (Can Carry Objects, Medium) -20% (Costs 4 FP/Haladh, BASp111) = 65 pts

Disadvantages

  • Duty (Military) — (BASp133) var.
  • Hidebound — (BASp138) -5
  • Intolerance: Race (Dwürden) — (BASp140) -5
  • Intolerance: Race (Ortor) — (BASp140) -5
  • Overconfidence — (BASp148) -5

These traits are reserved for elder Nehkrul Neylfèrahl.
1 BASp157 Supernatural Features (Wooden) bundled with Damage Resistance; -10 pts

Nomenclature: Nehkrul Neylfèrahl Dekàlic: Nehkrul Neylfèrahl (race), Nehkrùli (pertaining to), Nehkrùlyn (individual), Nehkrùlyr (people)