By means of a short command and an intense stare, the caster is apply to “hold” any beast motionless for as long as the magician can maintain his stare and concentration. For purposes of this spell, a beast is any creature of low intelligence with no inherent magical nature or ability. The spell is popular in and around Jædð where jungle creatures often prey on Yrūn and their kind.
Details
Any obstacle (including darkness) may interrupt the spell. If the magician looks away or is distracted the spell is broken.
- GURPS
- Dragàlim: endàrtra Barátrū
- Class/Difficulty: Regular or Blocking; Resisted by IQ
- Casting Time: 1 second
- Cost: 2 cast; no maintain
- Duration: Concentration
- Pages: 7
- Prerequisites: Magery 0 (PrC 0); Endàrtra 1, Barátrū 2; Old Jædðic 15+
- WoD
- Dragàlim: endàrtra Barátrū
- Class/Difficulty: Intelligence1 + Weaving: Endàrtra + Barátrū
- Casting Time: Instant and contested; target rolls Resolve1 + Magery reflexively
- Cost: None
- Duration: Concentration
- Pages: 7
- Prerequisites: Barátrū 1; Old Jædðic 2 + Literacy
Domestic animals lose one die to resist. An interrupted spell may be reasserted, but the difficulty will be 1 higher with each attempt.
Components
History
Footnotes:
- Based on WoDp42 Attribute Uses Table