The Wizardmaker

Tolð 4-7, 652 DR: Resting the night, a forest Ogdar introduces himself and gives some history of the surrounding region. The group skirts the Dnur Fen and revisit the Standing Stones. Returning to Oð a fisherman is hired to pilot them to Tower Isle. Jak finds the Armor of Karrus Nezràvan. Ændroth arrives and performs an ill-fated ritual.

Continued from The Old Gatehouse.

Amdor, 4 Tolð 652

Jak discovers an Ogdar Dru during his night watch. The large creature stands still, finally approaching camp after Mishara offers venison. The Ogdar tells Mishara and Kaithah of an old war in the vicinity where many Eylfāe died fighting the Yrūn of the area. He went on to say that those battlefields remain, but are watched by Eylfāe guardians. After some conversation the Ogdar Dru continued on his way.

The group traveled west and south to a swamp, and tried to skirt its edge. The night’s camp was uneasy following discovery of snake-like chickens in a nearby hollow that Dammon guessed might be Calcatrix.

Wōdìndor, 5 Tolð 652

Another day’s journey brought the group to a hilltop of large stones that Adāe claims was where he met Alcèrra, the priestess of Drāūn.

Iyldor, 6 Tolð 652

On the next day the group emerged into the Northfields and reached Jōçim’s home and farm by midday. Dammon instructed his friends that he needed to find Tower Isle, so after a brief rest the group marched along the coast to Kryr Shùrulm, where they were told to leave at the gate. After another brief rest in the battlefields north of the keep, Dammon insisted that they continue to the isle, and so hired Klarg the Fisherman to boat them to the isle’s base, and wait for their return. This he did despite the night-time waves and rocky shores. The group entered Tower Isle under cover of darkness, gaining access through a high window reached by Kaithah, though the stones were worn and wet with sea spray. Inside the tower, Jak came across some ancient armor, and the group found a turret at the tower’s top where a strange metal object sat pointing out to sea. Here, Mishara found a ring-pin and Dammon sat and waited, knowing his quest was nearly ended. Ændroth soon arrived, accompanied by his standard airy entourage and after some confusion, proceeded to perform an intricate and bloody ceremony over the body of Dammon, culminating in the insertion of an item into the man’s skull. When finished, Ændroth stepped into the embrace of the winds waiting for him at the high tower window and was carried away. Dammon did not awaken.

Irídor, 7 Tolð 652

It was after nightsdeep when the group climbed back down the tower to the anxious fisherman’s boat, and were taken to shore. From there, they continued across land, slowly, and very fatigued to an inn along the city wall that Mishara recognized.

Continued in The Death of Jak the Elder.

Characters

  • Alcèrra Nàdrelan
  • Dammon Shroudson
  • Jak of Cænden
  • Kaithah Argentale
  • Mishara Mythdaras
  • Ændroth of Oð
  • Jōçim Fælō
  • Klarg

Played: 02 Nov 1999