Fourth Quadrant
Great Ring of Dirápzir: Fourth Quarter
Buildings
- Merchant. Columned facade.
- House of Gurm. A modest stone and wood house stands near the corner of the Avenue of the Orb and Ajzdèranta Boulevard. Every moon-rise, an old Yrūn man opens the door, props it open with a blue rock, goes inside and retrieves a chair and sits and watches the people moving up and down the street. Sometimes he smokes a long bone pipe and chuckles softly to himself. Everyday when at high-moon he gathers his things and returns inside. Those that ask him his business find that he does not speak any known tongue, but he’s pleasant with all visitors. None of this would be exceptional odd, if not that his house only appeared on the spot a couple years ago, overnight.
- Merchant
- Merchant
- Merchant
- Merchant
- Religious Building. Columned facade with hanging flower gardens.
- Merchant. Columned facade.
- Residence
- Merchant
- Residence
- Residence
- Merchant
- Residence
- Residence
- Merchant
- Residence
- Residence
- Residence
- Residence
- Residence
- Merchant
- Residence
- Residence
- Residence
- Merchant
- Residence
- Religious Building
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Religious Building
- Residence
- Merchant
- Merchant
- Merchant
- Residence
- City Building
- Merchant
- Sool’s Discretion. A small unassuming building at the far end of the Ajzdèranta Boulevard behind the the Leaving Gate, has a broken plaque swinging above the door. If something was once painted on the sign, it doesn’t remain. (note: a character with low-light or darkvision that makes a Perception check can see the crude outline of a dagger handle) Inside is a simple small room with four curtained rooms with a wooden chair in the center of each. Customers are expected to find an empty seat, draw the curtain closed and await a “salesperson”. If no salesperson arrives, it is common courtesy after some moments, to return at another time. Sool’s Discretion is renown in certain circles of providing equipment, drugs and poisons that other merchants will not deal with. Messing with Sool’s employees is a bad idea, as the establishment is supported by the local thieves guild. Additionally, Sool is no-one to mess with.
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Merchant
- Residence
- Residence
- Merchant
- Residence
- Residence
- Merchant
- Merchant
- Merchant
- Residence
- Residence
- Residence
- Merchant
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Merchant. Slave quarters are attached to the rear of the store.
- Residence
- Merchant. Columned facade.
- Religious Building. Columned facade.
- Residence
- Residence
- Merchant
- Merchant
- Merchant
- Residence
- Residence
- Merchant
- Merchant
- Merchant
- Merchant
- Residence
- Residence
- Merchant
- Residence
- Merchant
- Residence
- Residence
- Residence
- Residence
- Merchant
- Residence
- Merchant
- Residence
- Residence
- Merchant
- Residence
- Residence
- City Building
- Residence
- Merchant
- Merchant
- Merchant
- Residence
- Residence
- Residence
- Merchant
- Merchant
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Religious Building
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence
- Residence