Merchantry

While browsing through the sun-baked bazaars of Æzàlari, one was once able to find at least one of every type of Yrūn creation. Hidden between jeweled coffers and rolled Eshi rugs could be found idols from the jungles of the Shar, or furs from northern Lyrast. The colorful tents and wide marketplaces of this port has attracted merchants and travelers since ships could be sailed behind sight of shore. Merchants of all races pushed through the crowds or sat in the tent colored shadows, hawking exotic wares. All dealings ended at dusk because no transaction (moral or immoral) which left both buyer and seller pleased was frowned upon.

The Dekàli Empire was once a mixing pot of people, produce, and coin. Today, the ruins of the Empire retain only a weak shadow of their former prosperity. Goods from foreign lands are now met with great excitement and surprise, begging outlandish prices. The corals of Æzàlar may no longer be found in northern ports, and finely tooled weapons and machines rarely find their way to southern ones. It is a time of scarcity and skepticism, where strangers are feared, not welcomed. Only the ubiquitous Dwürden seem immune from Yrūn suspicion, their relation with Dekàlans unchanged since before the Fall.

Except in the most visited ports, availability is determined by local production and resources. Locating desired items usually requires finding the correct merchant, fence, or crafter. The following provisioners are examples of what might be found in various ports throughout the world. Prices given are listed in the Dekàlan Audàrār standard.