Daga Grey, Tinkerer of Jaris
Daga was a tinkerer and locksmith that worked with the Derékaln of Oð’s Naryard.
- Birth: 607 DR, City of Oð
- Death: Alive
- First Appearance: Thieves’ Tales #1, Man with the Rotted Chin
Basics
Attributes
- ST (base 10, mod -1, cost -10) 9
- DX (base 10, mod +2, cost 40) 12
- IQ (base 10, mod +3, cost 60) 13
- HT (base 10, mod +2, cost 20) 12
Characteristics
- HP (base 9, mod +0, cost 0) 9
- Will (base 13, mod +0, cost 0) 13
- Per (base 13, mod +0, cost 0) 13
- FP (base 12, mod +0, cost 0) 12
- Basic SPD (base 6.0, mod +0, cost 0) 6.0
- Basic MV (base 6.0, mod +0, cost 0) 6.0
- Thrust (base –, mod –, cost –) 1d-2
- Swing (base –, mod –, cost –) 1d-1
Subtotal:110 points
Advantages
- Wealth: Wealthy (Shop)1 (mod –, cost 20)
† BASp291 Traits Gained in Play; no cost
1 BASp25 Wealth: Wealthy; Daga’s income is based on his business
Subtotal: 20 points
Disadvantages
- Appearance: Unattractive (mod –, cost -4)
- Absent-Mindedness (mod –, cost -15)
- Bad Sight: Nearsighted (mod –, cost -10)1
- Cowardice (mod –, cost -10)
- Quirk (Balding) (mod –, cost -1)
- Quirk (Constantly shines glass) (mod –, cost -1)
- Quirk (Very clean) (mod –, cost -1)
- Quirk (Widower) (mod –, cost -1)
- Quirk (Pet cat, “Wormy”) (mod –, cost -1)
† BASp291 Traits Gained in Play; no cost
1 BASp123 Bad Sight: Nearsighted; -25 (Base) -60% (Mitigator, Eyeglasses) = -10 pts
Subtotal: -44 points
Skills
- Administration IQ/A (base 13, mod -1, cost 1) 12
- Area Knowledge (Naryard) IQ/E (base 13, mod +1, cost 2) 14
- Carousing HT/E (base 12, mod +0, cost 1) 12
- Climbing DX/A (base 12, mod -1, cost 1) 11
- Fast Talk IQ/A (base 13, mod +1, cost 4) 14
- Forgery IQ/H (base 13, mod -2, cost 1) 11
- Guns: Pistol DX/E (base 12, mod +1, cost 2) 13
- History IQ/H (base 13, mod -2, cost 1) 11
- Jeweler IQ/H (base 13, mod -2, cost 1) 11
- Lockpicking IQ/A (base 13, mod +1, cost 4) 14
- Mechanic: Machine Type (Gadgets) IQ/A (base 13, mod +1, cost 4) 14
- Melee/Swords: Knife DX/E (base 12, mod +1, cost 2) 14
- Merchant IQ/A (base 13, mod -1, cost 1) 12
- Scrounging Per/E (base 13, mod +0, cost 1) 13
- Sleight of Hand DX/H (base 12, mod -1, cost 2) 11
- StealthDX/A (base 12, mod +1, cost 4) 13
- Streetwise IQ/A (base 13, mod +0, cost 2) 13
- Swimming HT/E (base 12, mod +1, cost 2) 13
- Traps IQ/A (base 13, mod -1, cost 1) 11
† BASp291 Traits Gained in Play; no cost
Subtotal: 37 points
Languages
- OðicN / Late Oðávar (cost 2) 3|2‡
† BASp291 Traits Gained in Play; no cost
‡ BASp24 Language; Spoken/Written (0) None/Illiterate, (1) Broken/Semi-Literacy, (2) Accented/Literacy, (3) Native/Native
Subtotal: 2 points
Magic
Combat
Mêlée
† BASp274 Fine Weapon (Iron); -1 Breaking
Ranged
† BASp274 Fine Weapon (Non-Iron); +1 Cutting and Impaling Damage, -1 Breaking
1 BASp271 Recoil; 2
2 BASp270 Strength; -1 penalty due to ST 10 minimum for Pistol
3 BASp226 Thrown Weapon; Defaults to DX-4
Defenses
Awards
- NA (125)
Total Points: — earned / — spent