Miscellanea

Figurines

  • Ebon Talisman. A netsuke-like figurine carved from black hardwood that appears to be an ugly crouching man holding largish hands over his ears. The face of the figure is very distorted with an overly large opened mouth showing sharpened teeth and a long hanging tongue. Such figurines are sometimes found in the Shar, but are almost never found north of Panæð. In the Shar these are mystical objects used to channel forest spirits. Each talisman is created by a shaman with the help of a minor local spirit. Not until the talisman is completed and the spirit is able to manifest within this new vessel does the shaman know whether the spirit is malevolent, or not. Malevolent talismans are discarded. It is tradition in the forests of the Shar to never pick-up a discarded talisman in the unlikely event that one is discovered. The practice of making spirit talismans is an ancient one. Spirit talismans can be useful to shamans, but few others.
  • Jade Serpent of Kōròdul. A beautifully crafted jade mosaic serpent with onyx eyes. The jade serpent was uncovered near a Sulūthū shrine east of Alèlim in 430 DR but is of unknown origin or manufacture. The item was found by grave robbers who were unable to locate the graves when they returned to the area to find more treasure. The serpent was originally sold in Alèlim to a Gnòryn collector named Aghma Morymra. The statuette was still inventoried with Morymra’s belongings shortly before his disappearance circa 472 DR. It has not been reported since. When thrown to natural ground, the statuette transforms into a giant snake which cannot be controlled. The caster must touch its tail to return it to statuette form. When the snake is animated, it may attack anyone in the proximity, including the caller. (3 lb)

Instruments

  • Harp of Calyra. Most renown for the Devastation of Dūn Ngur, the Harp of Calyra is a musical instrument with a long and involved history. Standing nearly six feet tall and weighing over 300 pounds, the harp was not designed to travel, but travel it has. Most famously, the harp was played by the Sōlàhrāe Eylfārehl composer Ōbèryl. Following an argument with his henchman Ilsôryl, the mortal protege severed all 84 strings of the great instrument. Angered by this, and having finished his work, Ōbèryl forever abandoned his servant into Leðúrēa. The destruction of the harp, and the cessation of the enchanting music, killed most that lived on the floating isle, which over time had grown accustomed and eventually dependent on its music. Specific powers of the harp are lost to the annals of antiquity. If a string is mended and struck (within Leðúrēa) the magical energy released forces a potent Wild Magic mishap check.
  • Zither of Mōjàdjzahar

Stones

  • Stone of Pedigree. Used by heralds throughout the Old Empire, these blue stones emit a faint glow when held in the hands of those with noble blood. Within some locations, more exacting stones have been created which may indicate connection to a specific progenitor.

Tools

  • Golden Plough of Ðurkan. Talshàr Ðurkan. It is uncertain whether the plough was ever found or whether it still exists. The Temple of Roð was unable to gain access to Kryr Shùrulm between the years of 1151 HK and 55 DR. When priests were finally granted access, nothing resembling a golden plough was found.
  • Rung of Andjàr Belor. A two-handed rod of varying material that is ornately carved. Careful examination of the rod(s) reveals a cap on one end with a button that can be depressed. When the button is pushed the rod becomes immovable until the button is pressed again. Grooves worn along the rod’s two foot length indicate prior use for heavy lifting, hauling, or pulleying. The contemporary creators of these rods base their design on the works of the great Caphàri artificer Andjàr Belor, who created the first of these rungs about 4/1620 ER to aid his king’s armies with their plans of siege. History fails to recount which battle the rungs first were used in or how many were made for the task. Possible uses for a rung might include tethering horses, setting a trip line, or mooring a small ship. In Orid 652 DR, one of these rods was discovered within the hoard of a Tor’n Evalshat wyvern. The limits of weight and force that these items can withstand is probably relative to the material from which it was fashioned (e.g., bone, ivory, metal). Interestingly, the rod may only be moved (un-clicked) by the same person (or hand) that clicked/set it. Otherwise, a temporary dispelling of magic is required to reset the rung to an “off” state. When activated the rod draws upon large amounts of ambient magic, which is immediately apparent to all creatures and detections that are sensitive to such ‘disruptions’. (2 lb)
    • Type: Rod
    • Maker: (–?–)
    • Quality: Cheap ivory (grooved)
    • Advantages: Immovable: effect on rod, not person (BASp123 Bad Grip); must be manually activated
    • Disadvantages: Unknown