Third Quadrant
Great Ring of Dirápzir: Third Quarter
Buildings
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- Religious Building
- Merchant
- Merchant
- Merchant
- Ōvel’s Ættràkari Imports. Customers enter the importer’s shop through an intricately carved wood door marked with colorful gemmed mosaics. At first glance, the precious mosaics appear to be strange flowers but closer inspection reveals that they are stylized explosions. Inside the shop there a number of exotic wood tables topped with glass display cases. On display are a number of firearms, transported at great cost and effort, from Terlònoç End. Though the name Ættràkar means little to the citizens of Dirápzir, savvy visitors from the North Coast are often stunned by implications of this shop and its owner. Meetings with Ōvel the Importer are available by appointment only.
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- Merchant
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- Merchant
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- Religious Building
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- Merchant
- Religious Building
- Merchant
- Merchant
- Hall of Doors / Under Bazaar. Columned facade. The first piece of the City of Dirapzir that many adventurers find is not the Outsiders’ Gate, but the Market Hall of the Hall of Doors. Believed to have originally been a temple, the Hall of Doors is a large empty edifice except for its bustling ground floor and basements. Adventurers seeking fortunes (or passage) beneath Dirapzir can find both entrance and exit through the basements of this massive building. The basements are also home to makeshift bazaars where goods from below the city, in the city, and elsewhere are brought to be sold and bought. Many goods and deals may be had in the Under Bazaar. (note: all sales have a 10% tax in the Under Bazaar) The Hall of Doors also has the densest contingent of city guards, present to enforce taxation and protect the city from undesirable elements that might issue forth from the tunnels and dungeons far below.
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- Merchant. Columned facade.
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- Religious Building. Columned facade.
- Religious Building. Columned facade.
- Merchant
- Merchant
- The Broken Lantern. One of the largest inns in the City of Dirápzir, the Broken Lantern has something for everyone. The bottom two-floors are divided into four separate taverns ranging in atmosphere from rowdy to scholarly. Entering the inn one walks to a central open-air atrium where trees and flowers grow beneath the night sky. From this central area there are doors and staircases leading to the four taverns, while the upper two storeys are reserved for guests of the inn. The atrium is an interesting place to people-watch as it is one of the few places in the city where one can see commoners, rogues, warriors and mages in the same place. The inn is named for a magical lantern that rests on a stone pedestal at the center of the atrium pool. Showers of multi-colored lights spray from a broken lens on the lantern, filling the atrium with colorful lights. The lantern was brought to Dream by a Visitor many years ago. Rumor has it that the Visitor was slain by a Dagàri and that the lantern is all that remains of the adventurer.
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- House of Ill Repute
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- Tower Temple of Zar Al-Ben
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- Religious Building
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- Merchant
- Merchant