Dammon Shroudson, Magician of Lanàdus
Dammon was introduced as an amnesiac boarder in the City of Oð.
- Birth: Vulūne DR (Talèis), Tol Nuryad, Lanàdus
- Death: Alive
- First Appearance: Oðári Tales #0, Shroudson
- Dependents: Dammon’s Conscience
- Companions: Ērēus of Amra, Graiç of Mazzam
- Contacts: Ændroth of Oð, Alō Màdrælō
Dammon Shroudson remembers only fragments of his past. His story “began” at Leva’s Boarding House in the City of Oð. It was here that his first connected memory took place, as he was thoroughly beaten by people looking for an “amulet”. After the thugs left, the magician searched himself and his room but found only his clothes and a mostly empty spell-book. Gathering his few possessions, he left the boarding house and has been trying to discover who he is ever since. To this day, he has no memory of how he came to the room, or why he “awoke” when he did.
Basics
Attributes
- ST (base 10, mod +0, cost 0) 10
- DX (base 10, mod +0, cost 0) 10
- IQ (base 10, mod +5, cost 110) 15
- HT (base 10, mod +1, cost 10) 11
Characteristics
- HP (base 10, mod +0, cost 0) 10
- Will (base 15, mod +0, cost 0) 15
- Per (base 15, mod +0, cost 0) 15
- FP (base 11, mod +4, cost 12) 15
- Basic SPD (base 5.0, mod +0, cost 0) 5.0
- Basic MV (base 5.0, mod +0, cost 0) 5.0
- Thrust (base –, mod –, cost –) 1d-2
- Swing (base –, mod –, cost –) 1d
Subtotal: 132 points
Advantages
- Allies: Familiar (Conscience) (mod –, cost 23)1
- Allies: Group (Vullinshrith Cabal)† (mod –, cost 0)2
- Damage Resistance: Flexible† (mod +2, cost 0)3
- Dark Vision† (mod –, cost 0)4
- Deep Sleeper (mod –, cost 1)
- Hard to Kill (mod +1, cost 2)
- Magery (mod +2, cost 25)
- Mind Shield (mod +5, cost 18)5
- Unusual Background (Reawakened) (mod –, cost 7)
† BASp291 Traits Gained in Play; no cost
1 BASp37 Allies: Familiar (Conscience); 5 pts (Power) * 3 (Frequency 15-) + 50% (Special Abilities) = 22.5 (23) pts
2 BASp37 Allies: Group (Vullinshrith Cabal); 2 pts (Power: 50%) * 0.5 (Frequency 6-) * 8 (Size: 11-20) = 8 pts
3 BASp47 Damage Resistance; 10 pts (Base) -20% (Flexible, Unliving) = 8 pts
4 BASp47 Dark Vision; 25 pts (Base) = 25 pts
5 BASp70 Mind Shield; 20 pts (Level 5) -10% (Telepathy) +0% (Always On; Hole: Familiar) = 18 pts
Subtotal: 76 points
Disadvantages
- Amnesia (Partial) (mod –, cost -10)
- Destiny (Major) (mod –, cost -10)
- Numb† (mod –, cost 0)1
- Supernatural Features: Pallor (Chalky Skin)† (mod –, cost 0)2
- Uncongenial (mod –, cost -1)
- Vulnerability: Rare (Unknown) (mod –, cost -10)
- Quirk (Shaved head) (mod –, cost -1)
- Quirk (Flaky white skin) (mod –, cost -1)
- Quirk (Secretive) (mod –, cost -1)
- Quirk (Unknown) (mod –, cost -1)
- Quirk (Unknown) (mod –, cost -1)
† BASp291 Traits Gained in Play; no cost
1 BASp146 Numb; -20 (Base) = -20 pts
2 BASp157 Supernatural Features: Pallor (Chalky Skin); -10 (Base) = -10 pts
Subtotal: -36 points
Skills
- Alchemy IQ/VH (base 15, mod -3, cost 1) 12
- Herb Lore IQ/VH (base 15, mod -3, cost 1) 12
- Innate Attack: Missile DX/E (base 10 , mod +2, cost 4) 12
- Leadership IQ/A (base 15 , mod +1, cost 4) 16†
- Melee/Pole: Staff DX/A (base 10, mod +0, cost 2) 10
- Melee/Sword: Knife DX/E (base 10, mod +1, cost 2) 11
- Naturalist IQ/H (base 15, mod -2, cost 1) 13
- Research IQ/A (base 15, mod -1, cost 1) 14
- Riding DX/A (base 10, mod -1, cost 1) 9
- Swimming HT/E (base 10, mod +0, cost 1) 10
- Thaumatology IQ/VH (base 15, mod -3, cost 1) 12
† BASp291 Traits Gained in Play; no cost
Subtotal: 15 points
Languages
- High Dekàlari / High Davar (cost 4) 2|2‡
- LanàdricN / Late Davar (cost 1) 3|1‡
- Netharic / Black Script (cost 0)† 2|0‡
- Old Oðic / Early Oðávar (cost 3) 1|2‡
- Oðic / Late Oðávar (cost 2)† 2|1‡
- Taládic / Taldàvar (cost 0)† 1|0‡
† BASp291 Traits Gained in Play; no cost
‡ BASp24 Language; Spoken/Written (0) None/Illiterate, (1) Broken/Semi-Literacy, (2) Accented/Literacy, (3) Native/Native
Subtotal: 10 points
Magic
Spells
- Annoch’s Rising IQ/H (base 15, mod -2, cost 1) 15†
- Asálāyd’s Winda IQ/H (base 15, mod -2, cost 1) 15†
- Eulygryn’s Wall of Solid Air IQ/H (base 15, mod -2, cost 1) 15†
- Jyrik’s Rain of Icy Knives IQ/H (base 15, mod -1, cost 2) 16†
- Lāllan’s Conflagarationa IQ/H (base 15, mod -1, cost 2) 16†
- Lāllan’s Lightninga IQ/H (base 15, mod -1, cost 2) 16†
- Mesral’s Arcane Arrow IQ/H (base 15, mod -2, cost 1) 15†
- Narla’s Gentle Descent IQ/H (base 15, mod -2, cost 1) 15†
- Seryval’s Animal Form (Falcon) IQ/H (base 15, mod -2, cost 1) 15†
- Seryval’s Animal Form (Kengrūlar) IQ/H (base 15, mod -2 , cost 1) 15†
† MAGp6 Learning Magic; Magery + IQ
a Inscribed in the Grimoire of Shroudson
Dragàlim (Way)
- Ælàmra (Move) IQ/VH (base 15, mod -3, cost 1) 14†
- Ildra (Control) IQ/VH (base 15, mod +0, cost 8) 17†
- Mūátra (Change) IQ/VH (base 15, mod -1, cost 4) 16†
- Krēádra (Creation) IQ/VH (base 15, mod -2, cost 2) 15†
- Orádra (Divination) IQ/VH (base 15, mod -3, cost 1) 14†
- Sorádra (Enchantment) IQ/VH (base 15, mod -3, cost 1) 14†
† MAGp204 Linking Syntactic Spells for Energy and Casting Time
Dragàlim (Form)
- Barátrū (Animals) IQ/VH (base 15, mod -1, cost 4) 16†
- Ilûmtrū (Light, Illusion) IQ/VH (base 15, mod -3, cost 1) 14†
- Mærū (Water) IQ/VH (base 15, mod -1, cost 4) 16†
- Noltrū (Air) IQ/VH (base 15, mod +0, cost 8) 17†
- Phlōgòstrū (Fire) IQ/VH (base 15, mod -3, cost 1) 14†
- Pyrádrū (Magic) IQ/VH (base 15, mod -1, cost 4) 16†
- Vorbìdrū (Wards) IQ/VH (base 15, mod -2, cost 2) 15†
† MAGp204 Linking Syntactic Spells for Energy and Casting Time
Subtotal: 54 points
Combat
Mêlée
† BASp274 Good Weapon (Heavy-Headed Staff); Precious stones may be broken or lost on impact
1 BASp273 Quarterstaff Parry +2
Ranged
Defenses
1 BASp47 Damage Resistance: Flexible; Vulnerable to Blunt damage
Awards
- NA (206)
- NA (206)
- 4 (210)
- 2 (212)
- 3 (215)
- 3 (218)
- 3 (221)
- 3 (224)
- 2 (226) HT 2
- 0 (226) NA
- 5 (231) HT 2
- 3 (234) HT 2
- 4 (238) HT 2, IQ 2
- 2 (240) HT 2, IQ 2, Melee/Pole: Staff 1
- 2 (242) IQ 2, Spell 1, Spell 1
- 3 (245) IQ 2, Spell 1
- 2 (247) IQ 2
- 1 (248)
- 2 (250)
- 2 (252)
- 2 (254)
- 5 (259)
Total Points: 259 earned / 251 spent