Great Ring: Fourth

Fourth Quadrant

Great Ring of Dirápzir: Fourth Quarter

Great Ring of Dirápzir: Fourth Quarter

Buildings

  1. Merchant. Columned facade.
  2. House of Gurm. A modest stone and wood house stands near the corner of the Avenue of the Orb and Ajzdèranta Boulevard. Every moon-rise, an old Yrūn man opens the door, props it open with a blue rock, goes inside and retrieves a chair and sits and watches the people moving up and down the street. Sometimes he smokes a long bone pipe and chuckles softly to himself. Everyday when at high-moon he gathers his things and returns inside. Those that ask him his business find that he does not speak any known tongue, but he’s pleasant with all visitors. None of this would be exceptional odd, if not that his house only appeared on the spot a couple years ago, overnight.
  3. Merchant
  4. Merchant
  5. Merchant
  6. Merchant
  7. Religious Building. Columned facade with hanging flower gardens.
  8. Merchant. Columned facade.
  9. Residence
  10. Merchant
  11. Residence
  12. Residence
  13. Merchant
  14. Residence
  15. Residence
  16. Merchant
  17. Residence
  18. Residence
  19. Residence
  20. Residence
  21. Residence
  22. Merchant
  23. Residence
  24. Residence
  25. Residence
  26. Merchant
  27. Residence
  28. Religious Building
  29. Residence
  30. Residence
  31. Residence
  32. Residence
  33. Residence
  34. Residence
  35. Religious Building
  36. Residence
  37. Merchant
  38. Merchant
  39. Merchant
  40. Residence
  41. City Building
  42. Merchant
  43. Sool’s Discretion. A small unassuming building at the far end of the Ajzdèranta Boulevard behind the the Leaving Gate, has a broken plaque swinging above the door. If something was once painted on the sign, it doesn’t remain. (note: a character with low-light or darkvision that makes a Perception check can see the crude outline of a dagger handle) Inside is a simple small room with four curtained rooms with a wooden chair in the center of each. Customers are expected to find an empty seat, draw the curtain closed and await a “salesperson”. If no salesperson arrives, it is common courtesy after some moments, to return at another time. Sool’s Discretion is renown in certain circles of providing equipment, drugs and poisons that other merchants will not deal with. Messing with Sool’s employees is a bad idea, as the establishment is supported by the local thieves guild. Additionally, Sool is no-one to mess with.
  44. Residence
  45. Residence
  46. Residence
  47. Residence
  48. Residence
  49. Residence
  50. Residence
  51. Merchant
  52. Residence
  53. Residence
  54. Merchant
  55. Residence
  56. Residence
  57. Merchant
  58. Merchant
  59. Merchant
  60. Residence
  61. Residence
  62. Residence
  63. Merchant
  64. Residence
  65. Residence
  66. Residence
  67. Residence
  68. Residence
  69. Residence
  70. Residence
  71. Residence
  72. Residence
  73. Residence
  74. Residence
  75. Merchant. Slave quarters are attached to the rear of the store.
  76. Residence
  77. Merchant. Columned facade.
  78. Religious Building. Columned facade.
  79. Residence
  80. Residence
  81. Merchant
  82. Merchant
  83. Merchant
  84. Residence
  85. Residence
  86. Merchant
  87. Merchant
  88. Merchant
  89. Merchant
  90. Residence
  91. Residence
  92. Merchant
  93. Residence
  94. Merchant
  95. Residence
  96. Residence
  97. Residence
  98. Residence
  99. Merchant
  100. Residence
  101. Merchant
  102. Residence
  103. Residence
  104. Merchant
  105. Residence
  106. Residence
  107. City Building
  108. Residence
  109. Merchant
  110. Merchant
  111. Merchant
  112. Residence
  113. Residence
  114. Residence
  115. Merchant
  116. Merchant
  117. Residence
  118. Residence
  119. Residence
  120. Residence
  121. Residence
  122. Residence
  123. Residence
  124. Religious Building
  125. Residence
  126. Residence
  127. Residence
  128. Residence
  129. Residence
  130. Residence
  131. Residence
  132. Residence